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A Summon is a special character that can be magically called on to aid Sora in the Kingdom Hearts series. They have been present in Kingdom Hearts, Kingdom Hearts: Chain of Memories, and Kingdom Hearts II, although the mechanics of using them differ from game to game.

Summon Items are found throughout the Kingdom Hearts universe. They are used to forge different magical aids called Summons that help Sora and his party in battle. In Kingdom Hearts, the items must be forged by the Fairy Godmother in Merlin's Study at Traverse Town before they can be used.

Kingdom Hearts II brings back the summon item; in this iteration, Sora immediately obtains the summon when the item is found. In Kingdom Hearts: Chain of Memories, summons take the form of cards in Summon Cards. They can be combined with other cards to create powerful combos by stocking multiple Summons Cards of the same name.

Game differences

Fairy Godmother

The Fairy Godmother helps Sora unlock four of the Summons in Kingdom Hearts.

Kingdom Hearts

In the original Kingdom Hearts, most of the summons are obtained by finding special gems called "Summon Gems" in various worlds. The gems can then be given to the Fairy Godmother, staying at Merlin's House in Traverse Town; she uses her magic to restore their spirit forms and release their powers, thus making the summon creatures available.

All of these summons are victims of the Heartless' quest to destroy the worlds. As explained by the Fairy Godmother, the summon gems are the crystallized forms of strong, good-hearted denizens that did not fall victim to the darkness during the destruction of their worlds, and so are able to be called into battle for a limited time.

Two summons, Genie and Tinker Bell, are allies from worlds Sora has visited, and join him of their own free will upon locking the Keyhole of their world. They do not need to be released by the Fairy Godmother before they can be used.

Kingdom Hearts: Chain of Memories

Main article: Summon Cards

In Kingdom Hearts: Chain of Memories, Sora can obtain Summon Cards during his ascent of Castle Oblivion. These Summon Cards are essentially Magic Cards that enable Sora to perform summons. They are created from Sora's memories, so the summons are the same ones from Kingdom Hearts, with the addition of Cloud.

They also differ in how they play out, as playing or stacking a different number of cards has different results, much like Magic and Friend cards (for example, one Cloud card will use a normal slash, while two make a Cross-slash, and three make an Omnislash). However, Sora is unable to activate cards while the summon is active, contrary to Enemy Cards. In addition, the Summon can be broken (or break other cards) at any point in its duration.

Kingdom Hearts II

In Kingdom Hearts II, summons come from special charms found scattered throughout the worlds, which Sora can immediately use without having to unlock them. The charms from Kingdom Hearts II work differently than the summon gems from Kingdom Hearts. While most of the summon spells on the first game gave a temporary body to the soul contained within the gem, the charm actually teleports the summonable character directly from their world.

Kingdom Hearts Birth by Sleep

Main article: Dimension Link

In Kingdom Hearts Birth by Sleep, a new form of summon is featured, known as the Dimension Link (shortened as "D-Link"). Players can draw power from non-playable characters or summon one of the three main characters wirelessly from other players to aid them in action.

While Cinderella, King Mickey, Zack Fair, Experiment 626, Goofy, Donald Duck, and others are known as the non-playable D-Link characters, Terra, Ventus, and Aqua are the wireless D-Link characters.

Summon mechanics

Kingdom Hearts

The Summon menu in Kingdom Hearts is located within the Magic menu during battle. Each summon requires a specific amount of MP to be performed, and the summon lasts until its MP bar is fully consumed (or until the player dismisses it manually).

In order to perform a summon, the player needs to have two friends in the battle with him, and they both must be conscious. This means that Sora cannot perform summons during battles he is fighting if he is alone or when one or both of his allies are knocked unconscious.

Earthshine

When Simba's world, Pride Lands, was destroyed, Simba, thanks to his powerful heart, didn't disappear, but was turned into a gem instead. Leon had been keeping the Earthshine until he gave it to Sora. Upon taking it to the Fairy Godmother, Sora learned the ability to summon Simba.

The fact of Leon having Simba's summon gem is an allusion to his connections with lions, most easily seen on his pendant, which depicts a lion, Griever, a summon from Final Fantasy VIII.

Watergleam

Although it is unknown what Dumbo's world was, it is noted that the Heartless consumed it. As a strong and pure soul, he was transformed into the gem, which eventually landed in Monstro's body. Sora can find the Watergleam in Monstro after obtaining the High Jump ability from Gepetto.

Naturespark

It is unknown what Bambi's world was, but it is noted that Heartless consumed it. Despite this, Bambi had an innocent heart and was preserved as gem. Sora can obtain Naturespark in the 100 Acre Wood after completing the first mini-game. When taken to Fairy Godmother in Merlin's Study, Sora gains the ability to use Bambi as a summon.

Fireglow

After The Land of Dragons was swallowed by the Heartless, Mushu was transformed into the the Fireglow Gem due to his heart full of determination, and fell into the hands of Maleficent. Sora ventured to Hollow Bastion some time later and fought Maleficent in the form of the dragon. After her defeat, Sora then receives the Fireglow summon gem. When taken to the Fairy Godmother, Sora can use Mushu as a Summon.

Kingdom Hearts: Chain of Memories

Summon Cards appear in Kingdom Hearts: Chain of Memories and Kingdom Hearts Re:Chain of Memories as a type of playing card which summon magical creatures. They can be identified by their blue borders, which they share with Magic Cards. Six of the seven Summon Cards in the game represent the summons Sora obtained in Kingdom Hearts, and are used in much the same manner. The seventh, Cloud, is a new Summon unique to the game.

Each summon can be upgraded to more powerful levels by stocking multiples of that summon card, though they can also be used in various combinations with other Summon Cards, as well as Attack, Magic, Item, and Friend Cards to perform different spells and summons unavailable in the other games. Many of these new combinations are Kingdom Hearts versions of traditional Final Fantasy spells like "Tornado" or "Quake".

Summon Cards are only available in Sora's Tale, and are not used by any enemies.

List of Summon Cards

Card Name Location Description
Simba (card)SimbaClear the Traverse Town Room of Beginnings.Simba lets out a mighty roar that deals damage to enemies in front of him. Stock more than one and his roar will also stun enemies.
Genie (card)GenieClear the Agrabah Room of Truth.Genie casts Thundara, Gravira or Stopra. Stock more than one and Genie will cast multiple spells.
Bambi (card)BambiClear 100 Acre Wood.Bambi bounds around and drops HP orbs. Stock more than one to boost the effect.
Dumbo (card)DumboClear the Monstro Room of Truth.Dumbo douses enemies over a set time period, dealing ice damage. Stock more than one to prolong the attack.
Tinker Bell (card)Tinker BellClear the Neverland Room of Truth.Tinker Bell restores HP over a set time period. Stock more than one to boost the effect.
Mushu (card)Mushu1st Hollow Bastion Reward.Mushu breathes fire at the enemy, dealing fire damage. Stock more than one to prolong the attack.
Cloud (card)CloudClear the Olympus Coliseum Room of Truth.Cloud unleashes two successive sword attacks. Stock two cards to use Cross-slash and three cards to use Omnislash.

Kingdom Hearts II

The Summon menu was given its own area in the Command Menu in Kingdom Hearts II because of the inclusion of a second menu that could be accessed during battle. In addition, Kingdom Hearts II summons no longer require MP to be summoned; they now use the Drive Gauge to count down their time instead, and again the player must have two friends in battle in order to perform a summon.

Baseball Charm

Baseball Charm

The Baseball Charm.

Sora will acquire the Baseball Charm after Merlin explains Pooh's book to him in Hollow Bastion. Upon acquiring the Baseball Charm, Sora gains the ability to summon Chicken Little.

Lamp Charm

Lamp Charm

The Lamp Charm.

Obtained after Sora's first visit to Agrabah. Upon acquiring the Lamp Charm, Sora gains the ability to summon Genie.

Ukulele Charm

Ukulele Charm

The Ukulele Charm.

The Ukulele Charm is in a chest in Ansem's Study during the second visit to Hollow Bastion. Upon acquiring it, Sora gains the ability to summon Stitch.

Feather Charm

Feather Charm

The Feather Charm.

Sora can find the Feather Charm in a chest in the Ship Graveyard: Interceptor's Hold during his second visit to Port Royal. Upon acquiring the Feather Charm, Sora gains the ability to summon Peter Pan and Tinker Bell. So far, this is the only Summon Charm that summons two characters, instead of one.

Leveling Up Summons

Summons in Kingdom Hearts II draw their power from a separate Summon Gauge (which draws off of the Drive Gauge), which can also be leveled up, allowing the Summon to remain with Sora for a longer period of time. One point of Experience is gained for every gauge expended while the Summon is on the field. A simple way to level up is by finding a safe place, call a Summon, and then wait as time whittles down the gauges before jumping into the Gummi Ship to reset the gauge to MAX. A good way to refill a empty or incomplete Gauge is to enter a Tournament in the Underdrome, then quit immediately. This will refill the Gauge and you can Summon immediately.

However, a much faster way to level up the Summon Gauge is to call a Summon to the field, and then find enemies to fight. Closely watch the Summon Gauge, and attack enemies the moment the Gauge drops down a level. Each time you land an attack, the gauge will be boosted a little bit, so by constantly attacking to boost the gauge back up a level, it will drop back down again. Continue this method to boost the gauge back up a level each time you attack so it is then expended, and you'll acquire a point of Experience each time.

An alternate method that has less potential, but is much safer is to utilize the drive orbs in the check point area of Land of Dragons. If you use Stitch, you can use fire to constantly to break the items containing the drive orbs. If you kill the heartless ahead of time, you can change zones only one zone away, and come back, and while the items respawn, the heartless do not. This method only works in Kingdom Hearts II and not Kingdom Hearts II Final Mix because the items will not respawn from leaving and reentering the map.

List of Summons

KH1 icon Name Obtained
Simba
Simba (シンバ Shinba?)
See Gallery

From the Earthshine Gem obtained from Leon during the second visit to Traverse Town.

Genie KHREC
Genie (ジーニー Jīnī?)
See Gallery

Genie joins the party after sealing Agrabah's Keyhole.

Bambi
Bambi (バンビ Banbi?)
See Gallery

From the Naturespark Gem obtained after returning the first set of pages to Pooh's book.

Journal Entry

A young deer, son of the great stag who rules the forest. He prances around and gives you items. The more foes Sora defeats, the better the items become. The type of items he gives varies depending on the area. Cost: 1 MP

The forest prince was born in "Bambi" (1942).

Dumbo
Dumbo (ダンボ Danbo?)
See Gallery

From the Watergleam Gem found inside Monstro.

Journal Entry

A baby circus elephant. He was taunted because of his huge ears, but his talent for flying made him the star of the circus.

Ascend with B c button, descend with B s button. Attack: Splash. Cost: 3 MP.

He first flew onto the screen in "Dumbo" (1941).

Tinkerbell
Tinker Bell (ティンカー・ベル Tinkā Beru?)
See Gallery

She joins the party after sealing Neverland's Keyhole.

Mushu
Mushu (ムーシュー Mūshū?)
See Gallery

From the Fireglow Gem obtained after defeating Maleficent in her Dragon form.

COM image Name Obtained
Simba (card)
Simba (シンバ Shinba?)
See Gallery

Leon gives Sora the Simba Card after he completes his tutorial.

Genie (card)
Genie (ジーニー Jīnī?)
See Gallery

Genie gives Sora the Genie Card after he completes the Agrabah floor.

Bambi (card)
Bambi (バンビ Banbi?)
See Gallery

Sora obtains the Bambi Card after completing the 100 Acre Wood floor.

Journal Entry

A young deer prince whose father is king of the Forest.

Sora can call on Bambi for help anytime.

Dumbo (card)
Dumbo (ダンボ Danbo?)
See Gallery

Sora obtains the Dumbo Card after he completes the Monstro floor.

Journal Entry

A small elephant born in a circus.

The other animals laughed at his big ears, but the courage to fly made Dumbo the star of the circus.

If Sora calls, Dumbo will come to the rescue.

Tinker Bell (card)
Tinker Bell (ティンカー・ベル Tinkā Beru?)
See Gallery

Tinker Bell gives Sora her Tinker Bell Card after he completes the Neverland floor.

Mushu (card)
Mushu (ムーシュー Mūshū?)
See Gallery

The Mushu Card is located in a chest in the Key to Rewards Room on the Hollow Bastion floor.

Cloud (card)
Cloud (クラウド Kuraudo?)
See Gallery

Cloud gives Sora the Cloud Card after he completes the Olympus Coliseum floor.

KH2 icon Name Obtained
ChickenLittle
Chicken Little (チキン・リトル Chikin Ritoru?)
See Gallery

Merlin gives Sora and co. the Baseball Charm after he tells them about Pooh's book.

Journal Entry

Chicken Little (2005)

Chicken Little has more pluck and heart than most boys twice his size. He never turns away from a challenge, no matter how big it is.

He's a loyal pal of Sora's, and is always quick to answer a call for help.

Genie (Valor)
Genie (ジーニー Jīnī?)
See Gallery

Genie gives Sora the Lamp Charm after his first visit to Agrabah.

Stitch
Stitch (スティッチ Sutitchi?)
See Gallery

The Ukulele Charm is placed in a chest in Ansem's Study during the second visit to Hollow Bastion. The chest only appears after Sora and the others return to find the password to the dataspace.

Peter Pan
Peter Pan (ピーターパン Pītā Pan?)
See Gallery

The Feather Charm is in a chest in the Ship Graveyard during the second visit to Port Royal.


See also

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