This article contains additional images to further illustrate its subject. To view them, go to Sniper Wild's Gallery.
|Games||Kingdom Hearts Final Mix|
|Sniper Wild's Gallery|
When this Heartless spots Sora, it will call for allies to shoot him with slingshots.
|First to fifth Sniper Wilds: (1) HP ball x 3|
Sixth Sniper Wild: (1) HP ball x 9, (1) Munny x 20, Potion (100%), Power Stone (35%)
Seventh to eleventh Sniper Wilds: (2) MP ball x 3
Twelfth Sniper Wild: (2) MP ball x 9, Tent (100%), Power Stone (50%)
Thirteenth to seventeenth Sniper Wilds: (5) HP ball x 1
Eighteenth Sniper Wild: (5) HP ball x 3, (1) Munny x 25, (20) Munny x 1, Hi-Potion (100%), Power Stone (60%)
Nineteenth to twenty-third Sniper Wilds: (15) MP ball x 1
Twenty-fourth Sniper Wild: (15) MP ball x 3, (1) Munny x 25, (20) Munny x 2, Cottage (100%), Power Stone (100%)
Twenty-fifth to twenty-ninth Sniper Wilds: (1) Munny x 5
Thirtieth Sniper Wild: (1) Munny x 35, (20) Munny x 3, Power Stone (100%), Power Stone (60%)
A Sniper Wild is a feminine, monkey-like Heartless with predominantly magenta fur. Its fur is covered by white stripes, the fur on its torso is brown, and the fur on its hands and feet is black. It wears brown and tan bracelets and armlets, a gold choker, two gold hoop earrings, and a violet bow. Its face is pitch-black and its eyes are glowing yellow. The Sniper Wild carries a small slingshot as a weapon and its Heartless emblem is emblazoned on its chest.
The former part of the Sniper Wild's name highlights its weapon, a slingshot capable of hitting enemies from a distance. Other Heartless of its family share the latter part of the name, signifying that they are of the same species. It also refers to the Heartless's wild, monkey-like appearance.
The amount of experience points it yields depends on how many have been defeated in a row, which is then factored by 10, meaning the first will yield 10 experience points, the next 20, then 30, and so on. Each defeated Sniper Wild also increases the chance of one of them dropping a Power Drop. However, this is given that you are not spotted by the Sniper Wild. As soon as one is spotted, it will call for backup and new Sniper Wilds will spawn all over the Second District, in which case, they will no longer yield experience nor items.
The most common way to avoid being seen, is to stay out of sight and cast Stop as soon as one is close enough to lock on to the Sniper Wild. One should then attack it a few times and run into hiding before the effect of Stop wears off. When one Sniper Wild is defeated, two new will spawn, when they are defeated, three new will spawn, and when these are defeated, it goes back to one.
This spawning loop will stop after 6 batches (6 Sniper Wilds per batch) of Sniper Wilds are defeated. There is 20% chance of a power stone and 40 % of dropping a potion in the first batch, 30%, and 50% potion in the second, 50% and 50% potion in the third, 50% and 50% potion in the fourth, 60% and 70% potion in the fifth and 100% for both prize in the last batch.
|Arch Behemoth - Destroyed Behemoth - Red Armor - Sneak Army - Unknown|
|Black Ballade - Chimaera - Gigas Shadow - Grand Ghost - Jet Balloon - Missile Diver - Neoshadow - Stealth Soldier - Pot Scorpion - Pink Agaricus - Sniper Wild|
|Diamond Dust - One-Winged Angel - Fantasista - Meteor Strike - Massive Bumper - Seven Elements|
|Kingdom Hearts Final Mix - Additional Tracks - Kingdom Hearts Original Soundtrack Complete|
|Additional Abilities - Another side, another story... [deep dive] - Enemy Renders|