I trust you know what you need to do. What do you have to give...?
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Neoshadow (KHII)
Type Pureblood Heartless Heartless Emblem
Japanese Neo Shadow
Kana/Kanji ネオシャドウ
Romaji Neo Shadou
French Crypto Ombre
German Schattenschalk
Games Kingdom Hearts Final Mix
Kingdom Hearts: Chain of Memories
Kingdom Hearts II
Kingdom Hearts 358/2 Days
Kingdom Hearts Birth by Sleep Final Mix
Neoshadow's Gallery

Kingdom Hearts

A Heartless that appears bringing along many allies. With their powers combined, they try to defeat Sora while, at the same time, reviving fallen comrades, which makes these Heartless experts in teamwork. Leave one alive and it will call new allies, so it's a good idea to stay on your toes until the very end.

Kingdom Hearts: Chain of Memories - Sora's Story

A nimble Heartless that swims through the shadows.

Kingdom Hearts Re:Chain of Memories

An extremely agile Heartless.
It dives into shadows before it pops up in front of its enemy and delivers a rolling attack. The Neoshadow moves in the shadows, making it a difficult opponent to fight.

Kingdom Hearts II

It produces a shadow on the ground before attacking. Catch it off guard right after it attacks.
Once it tries to jump and attack, use the reaction command Aerial Dance for a flurry of attacks!

Kingdom Hearts 358/2 Days

A Pureblood Heartless that flows across the ground as a shadow, completely immune to attack.
It may unleash a shockwave as it emerges, so stay on guard.
Block when it charges you to earn a few precious seconds during which you can deal double damage.

Kingdom Hearts Birth by Sleep

One of the many forms the heart takes after being swallowed by darkness. They look like Shadows, but their movements are more quick-witted.
Floor Basement HP AP EXP
13 252 14 310
Physical Fire Bliz. Thndr. Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Status Effects Grav. Stun Stop Warp
x1.0 x1.0 x1.0 x1.0
Bind Conf. Terr. Mgnt. Frze.
x1.0 x1.0 x1.0 x1.0 x1.0
Neoshadow (card)
Causes enemies HP to gradually drop.
Duration Cost Values Duel Time
1 reload 25 CP - - -
Castle Oblivion
Location Lvl HP EXP Str Def
Hollow Bastion 34 75 159 32 18
The Land of Dragons 35 76 170 34 19
Beast's Castle 36 77 182 34 19
Port Royal 37 79 194 35 20
Olympus Coliseum 39 82 220 37 21
Agrabah 40 84 234 37 21
Halloween Town 41 86 248 39 22
Pride Land 43 89 278 40 23
Hollow Bastion 45 92 310 42 24
The World That Never Was 50 100 400 45 26
Weapon Fire Bliz. Thndr. Dark Other
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
(1) MP Ball x 2
(5) Munny x2
Lucid Crystal (8%), Bright Crystal (4%)
Location Lvl HP EXP Str Def

Titan Cup

Match 5: 3x Neoshadow

61 86 39 22
Titan Paradox Cup

Match 5: 3x Neoshadow

80 150 70 41
Hades Paradox Cup

Match 17: 4x Neoshadow
Match 26: 2x Neoshadow

99 181 87 51
Weapon Fire Bliz. Thndr. Dark Other
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Hearts Lvl
- -
HP EXP Def Stun
x3.20 x2.63 x1.37 X
Mission Lvl Rewards
29 17 Combo Tech (30%)
38 17 Lightning Shard (80%)
44 17 Lightning Shard (80%)
93 17
Fire Bliz. Thndr. Aero
x1.35 x1.60 x0.60 x1.70
Ignt. Frze. Jolt Toss
x0.40 x1.60 x0.40 x0.40
Beast's Castle, Twilight Town, The World That Never Was



The Neoshadow is a Pureblood Heartless that is found in Kingdom Hearts Final Mix, Kingdom Hearts: Chain of Memories, Kingdom Hearts II, Kingdom Hearts 358/2 Days, and Kingdom Hearts Birth by Sleep.


Kingdom Hearts Birth by SleepEdit

Before the events of the game, when Ventus was training under Master Xehanort as his apprentice, Master Xehanort had him fight a group of Neoshadows, intending to force Ventus to use the power of darkness. When Ventus was defeated because he refused to use the darkness, Master Xehanort uses his Keyblade to forcefully unlock his heart, producing Vanitas from its darkness.

While Aqua is traversing the Realm of Darkness, she encounters the Neoshadow along with a few other Pureblood Heartless.[citation needed]

Kingdom Hearts 358/2 DaysEdit

Roxas and Xion will be sent to Beast's Castle to eliminate the Neoshadow in Mission 29: Eliminate the Neoshadow.

On Day 358, after returning to the World That Never Was in order to reclaim Kingdom Hearts and revitalize Xion, Roxas is attacked by several Neoshadows. He eliminates them, but is forced to side with Riku in order to finish off the rest of the continuously spawning Heartless. However, as soon as the Heartless are taken care of, the two Keyblade wielders turn on each other.

Kingdom Hearts IIEdit

Saïx summons several Neoshadows to attack Sora when the boy reaches the Hall of Empty Melodies. One of them also shows up in the next room, Naught's Skyway, to attack Mickey Mouse.


A Neoshadow has a more humanoid body structure than a normal Shadow, but shares the same pitch black skin and spherical, glowing yellow eyes. Its crooked antennae are quite long and fall back behind the Heartless. It seems to be rather muscular, and its hands are very large, each one sporting five clawed fingers. Its feet, like those of a normal Shadow, are long and lack digits, but a Neoshadow's feet more resemble boots. Its body is also lined by several faint, blue veins of color.

The name "Neoshadow" is derived from the prefix "neo-", which means "new", and "shadow".


Kingdom Hearts Final MixEdit

The Neoshadow is stronger and faster than a Shadow, and is more strategic in combat. The Neoshadows are among the most difficult common enemies, working together as a team to defeat Sora. Fighting Neoshadows is a multi-stage battle, and the stages change based on how many Neoshadows are alive. At the beginning of the fight, there are seven Neoshadows, who will attack by jumping into the air and spinning, then launching at Sora similar to the Bandit. They will also use basic melee strikes and sink into the floor to avoid attacks, similar to a Shadow. At this point in the fight, they are vulnerable to Stop magic, but not to Gravity magic.

After there are only four Neoshadows remaining, they change tactics and sink into shadowy portals that appear beneath them on the ground. Afterwards, nine of these portals will appear around Sora, and the Neoshadows will choose random portals to jump out of and attack simultaneously. After attacking, they land on the ground for a brief moment, then the portals reappear beneath them and they sink back into the ground. The only time they can be hurt at this stage is right when they land on the ground, before the portals appear beneath them once again. If a single blow connects with one of them, it opens a short window to execute a combo. At this point, Stop magic no longer affects them.

Once there are only two Neoshadows left, they change tactics once more. In this stage of the fight, a single Neoshadow will wander around the room, and has access to all the attacks and abilities of the earlier stages (instead of several portals appearing on the ground like stage two of the fight, the Neoshadow will just use it as a way to get close to Sora to attack him). It also retains the immunity to Stop magic. While this Neoshadow attacks Sora, the other one appears as a black portal beneath Sora, then partially emerges from it to grab Sora's leg, which prevents him from moving, attacking, or using magic for a brief period. To counter this, Sora can jump when the portal appears beneath him, but cannot hurt this Neoshadow in any way. Instead, Sora must focus on the other Neoshadow that moves around the room, and attempt to kill it instead.

When there is a single Neoshadow remaining, it will move to the center of the room and attempt to summon more Neoshadows. Six portals will appear on the ground in a circle around it, and new Neoshadows will appear within them, attempting to climb out of the portals back into the room. Instead of going after the last remaining Neoshadow, Sora must focus his attacks on the ones emerging from the portals, who will emerge as fully healed Neoshadows after several seconds. Once the emerging Neoshadows are slain, Sora can direct his attention to the final Neoshadow, and defeat it to end the fight. If Sora fails to defeat the new Neoshadows after a certain amount of time, they will emerge from the portals and the fight will reset to whichever stage corresponds to the new number of Neoshadows (7-5 for Stage 1, 4-3 for Stage 2, or 2 for Stage 3).

Kingdom Hearts Chain of MemoriesEdit

Kingdom Hearts IIEdit

A powerful Reaction Command, Wind Dance,[1] can be used to eliminate or intensely damage Neoshadows.

Kingdom Hearts Birth by Sleep Final MixEdit


Notes and referencesEdit

  1. "Wind Dance" is also referred to as "Aerial Dance" in Jiminy's Journal.
Introduced in Kingdom Hearts
Shadow | Soldier | Air Soldier | Large Body | Red Nocturne | Blue Rhapsody | Yellow Opera | Green Requiem | Powerwild | Bouncywild | Bandit | Fat Bandit | Pot Spider | Barrel Spider
Search Ghost | Sheltering Zone | Sea Neon | Screwdiver | Aquatank | Gargoyle | Wight Knight | Pirate | Air Pirate | Battleship | Shadow Sora | Darkball | Wyvern | Defender | Wizard
White Mushroom | Black Fungus | Rare Truffle | Invisible | Angel Star | Bit Sniper
Introduced in Kingdom Hearts Final Mix
Gigas Shadow | Stealth Soldier | Black Ballade | Sniperwild | Grand Ghost | Pot Scorpion | Missile Diver | Jet Balloon | Chimaera | Pink Agaricus | Neoshadow
Introduced in Kingdom Hearts: Chain of Memories
Creeper Plant | Crescendo | Tornado Step
Introduced in Kingdom Hearts II
Silver Rock | Emerald Blues | Crimson Jazz | Trick Ghost | Rabid Dog | Hook Bat | Bookmaster | Minute Bomb | Hammer Frame | Bulky Vendor | Fortuneteller | Cannon Gun | Rapid Thruster | Driller Mole
Lance Soldier | Morning Star | Fiery Globe | Icy Cube | Luna Bandit | Gargoyle Knight | Gargoyle Warrior | Graveyard | Toy Soldier | Aeroplane | Hot Rod | Assault Rider | Nightwalker | Bolt Tower
Magnum Loader | Strafer | Devastator | Living Bone | Shaman | Aerial Knocker | Armored Knight | Surveillance Robot
Introduced in Kingdom Hearts II Final Mix
Spring Metal | Air Viking | Magic Phantom | Perplex | Runemaster | Iron Hammer | Mad Bumper | Silent Launcher | Reckless | Lance Warrior | Necromancer | Aerial Champ
Introduced in Kingdom Hearts 358/2 Days
Mega-Shadow | Scarlet Tango | Grey Caprice | Striped Aria | Sapphire Elegy | Pink Concerto | Turquoise March | Emerald Serenade | Dire Plant | Fire Plant | Blizzard Plant | Poison Plant
Massive Possessor | Rare Vendor | Guardian | Destroyer | Skater Bomb | Storm Bomb | Detonator | Deserter | Sergeant | Commander | Flare Note | Bubble Beat | Barrier Master | Large Armor | Clay Armor
Solid Armor | Land Armor | Snapper Dog | Bully Dog | Cymbal Monkey | Tricky Monkey | Novashadow | Air Battler | Aerial Master | Artful Flyer | Sky Grappler | Snowy Crystal | Ice Cannon | Switch Launcher
Jumbo Cannon | Spiked Crawler | Scorching Sphere | Creepworm | Hover Ghost | Carrier Ghost | Living Pod | Zip Slasher | Dual Blade | Heat Saber | Chill Ripper | Blitz Spear | Stalwart Blade
Tailbunker | Avalanche | Wavecrest | Phantomtail | Windstorm | Dustflier | Orcus
Introduced in Kingdom Hearts coded
Blox Bug | Danger Bug | Metal Bug | Prize Bug | Eliminator | Gold Tricholoma
Introduced in Kingdom Hearts Birth by Sleep Final Mix
Dark Hide
Additional Enemies
Arch Behemoth - Destroyed Behemoth - Red Armor - Sneak Army - Unknown
Enemy Heartless
Black Ballade - Chimaera - Gigas Shadow - Grand Ghost - Jet Balloon - Missile Diver - Neoshadow - Stealth Soldier - Pot Scorpion - Pink Agaricus - Sniper Wild
Additional Weapons
Diamond Dust - One-Winged Angel - Fantasista - Meteor Strike - Massive Bumper - Seven Elements
Additional Music
Kingdom Hearts Final Mix - Additional Tracks - Kingdom Hearts Original Soundtrack Complete
Additional Abilities - Another side, another story... [deep dive] - Enemy Renders