There must be something wrong with the parts those imbeciles brought me.
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Master Form

Master Form (マスターフォーム Masutā Fōmu?) is a Drive Form which appears in Kingdom Hearts II and Kingdom Hearts II Final Mix. It uses both of the player's party members, and consumes four of Sora's Drive Bars. It represents the fusion of Valor Form and Wisdom Form[1], and is obtained when Sora reunites with King Mickey at Hollow Bastion.


Master Form is the third drive form to be obtained, after Valor and Wisdom Form. Subsequently, it acts like somewhat of a hybrid between the two, with a focus on both magic and strength. When in this form, Sora wields two Keyblades and his magic skills are strengthened: the use of magic becomes endless, allowing the player to add magical attacks into combos without reducing the amount of physical attacks the player can do, more than doubling the amount of attacks that can be input before the ending combo. Both his physical and magical attacks have a basis on crowd control, with a wider attack range.

Master Form is very good for aerial combat, supported by its higher-than-average jump, the Aerial Dodge ability, and movements that keep Sora in the air, making all of his attacks aerial based. In Master Form, Sora's running and jumping speed are 25% higher than normal, his jump height is 150% and a second jump is possible while in the air, and his maximum midair combo length increases by 2.

  • Form Level Master Form gains 1 experience point for every small Drive Orb obtained, and gains 3 experience points for every big Drive Orb obtained. While leveling up Master Form, having the Jackpot ability and the Wishing Lamp Keyblade equipped will help.
Form Level Experience Bonus Master Form Bonus Sora
1 0 Aerial Dodge Level 1 N/A
2 60 Form Gauge +1 Auto Master
3 240 Form Gauge +1, Aerial Dodge Level 2 Aerial Dodge Level 1
4 456 Form Gauge +1 Air Combo Plus
5 726 Form Gauge +1, Aerial Dodge Level 3 Aerial Dodge Level 2
6 1,050 Form Gauge +1 Air Combo Plus
7 1,500 Form Gauge +1, Aerial Dodge MAX Aerial Dodge Level 3

Magic Mechanics

Like Wisdom Form, Sora performs his magic differently in this form, in fact he uses the finishing move version of the magic, making him unable to do the magic combos.

  • Fire - Sora will charge towards the enemy while surrounded by fire shield.
  • Blizzard - Sora will slash the enemy from side then shoot multi directional ice blocks in shotgun style, using it in point blank range will deal massive damage.
  • Thunder - Sora will circle the enemy then summons multiple lightning bolts.
  • Reflect - Nothing's changed, except it's more powerful when deflects the attack.
  • Magnet - The magnet orb will suck the enemies, dealing multiple hits to them, then throws them and suck them again.


Master Form bears a yellow and black color scheme. It is the last Drive Form that Sora gains through the story, apart from Final Form, which is obtained through gameplay. The symbols on his pants are three black crosses arranged in a fancy overlapping pattern. When in Master Form on any world, pale yellow sparkles constantly fall off Sora and create somewhat of a streak behind him when running. Also, the floating Keyblade is held in place by a yellow aura surrounding Sora's hand and the Keyblade he is physically holding seems to have deep yellow electricity flowing through it.

  • Halloween Town: Sora's mask changes into half of the Valor Form mask and half of the Wisdom Form mask, sewn together with a large, crude stitch.
  • Christmas Town: A golden cross appears on Sora's santa hat, while more golden crosses appear on the back of his shirt.
  • Space Paranoids: Sora's circuit lines turn yellow.
  • Timeless River: Sora's health icon gets a yellow tint.


Ability Description
Master Strike A powerful combo finish where Sora performs a flurry of blows and ends in a giant "X" slash.
Disaster A powerful combo finish in which Sora spins through the air, gathering a ball of wind around him. Sora can move around during the combo period to entrap enemies around him, dealing grinding damage until Sora releases the wind in a powerful blast.
Master Magic Increases the overall capabilities of Magic attacks.
Aerial Dodge A double jump where Sora does another leap in mid-air, accessible via pressing B c.
Synch Blade Allows Sora to wield two Keyblades at once.
Endless Magic Magic combos can continue endlessly.
Air Combo Plus 1 added attack to prolong air combos.
Draw Attract nearby orbs.
MP Hastera MP recharge time is faster 1.5 times than normal.


Master Form earns points for every drive orb collected, with large orbs granting more points. To level this form quickly, both Oathkeeper and Follow the Wind are recommended, for the Draw and Form Boost abilities. It is also a good idea to make sure you have as many Draw abilities equipped as possible.

One of the best worlds for leveling Master Form is The Land of Dragons. Begin by travelling to the Checkpoint and clearing the area of Heartless. Change into Master Form and use fire to destroy the three destructible items around the area. Collect the orbs and exit the area. Return immediately to the Checkpoint to find the items have respawned, while the Heartless have not. Destroy the items again, travel one zone away, and repeat the process as needed. This same process can also be applied to the Ridge area, where repeatedly destroying the two item clusters there can have the Form lasting for as long as you need it to. This strategy, however, does not work in Kingdom Hearts II Final Mix, where the items clusters do not respawn as easily.

For a different approach in The Land of Dragons, the Emperor's Throne Room leads directly to the Antechamber, where several Assault Rider Heartless appear. Finish off the Heartless, which appear in three waves. Return to the Emperor's room, leave the world, and return immediately for a MAX gauge. This strategy can be one of the quickest ways to level Master Form.

For Kingdom Hearts II Final Mix, the Cavern of Remembrance is a great place to quickly level. Head into the Mineshaft and change into Master Form next to the two balloons. Hit the balloons to gain drive orbs. Then head out into the Depths and head straight for the door, hitting the balloon next to the ladder. Exit Hallow Bastion through the save and return to do it again. This strategy can earn you 126 experience per loop.

A final strategy for Kingdom Hearts II Final Mix is to equip the Sweet Memories and Oathkeeper Keyblades, as well as the Drive Converter ability. Travel to Port Royal's Isla de Muerta, where a random encounter with either a wave of Heartless or the Gambler Nobodies will trigger. Keep revisiting the area until you encounter the Gamblers, and then wait until you can challenge them to one of their games. Win the game to acquire a large number of drive orbs.

Notes and References

  1. Yen Sid's mirror: "An image of you possessing all abilities flows into your mind".

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