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Master Form

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Master Form

Master Form (マスターフォーム Masutā Fōmu?) is a Drive Form which appears in Kingdom Hearts II and Kingdom Hearts II Final Mix. It uses both of the player's party members, and consumes four of Sora's Drive Bars. It represents the fusion of Valor Form and Wisdom Form[1], and is obtained when Sora reunites with King Mickey at Hollow Bastion.


Master Form is the third drive form to be obtained, after Valor and Wisdom Form. Subsequently, it acts like somewhat of a hybrid between the two, with a focus on both magic and strength. When in this form, Sora wields two Keyblades and his magic skills are strengthened: the use of magic becomes endless, allowing the player to add magical attacks into combos without reducing the amount of physical attacks the player can do, more than doubling the amount of attacks that can be input before the ending combo. Master Form is very good for aerial combat, supported by its higher-than-average jump, the Aerial Dodge ability, and movements that allow Sora to stay longer in the air. In Master Form, Sora's running and jumping speed are 25% higher than normal, his jump height is 150% and a second jump is possible while in the air, and his maximum midair combo length increases by 2.

  • Form Level Master Form gains 1 experience point for every small Drive Orb obtained, and gains 3 experience points for every big Drive Orb obtained. While leveling up Master Form, having the Jackpot ability and the Wishing Lamp Keyblade equipped will help.
Form Level Experience Bonus Master Form Bonus Sora
1 0 Aerial Dodge Level 1 N/A
2 60 Form Gauge +1 Auto Master
3 240 Form Gauge +1, Aerial Dodge Level 2 Aerial Dodge Level 1
4 456 Form Gauge +1 Air Combo Plus
5 726 Form Gauge +1, Aerial Dodge Level 3 Aerial Dodge Level 2
6 1,050 Form Gauge +1 Air Combo Plus
7 1,500 Form Gauge +1, Aerial Dodge MAX Aerial Dodge Level 3

Magic Mechanics

Like Wisdom Form, Sora performs his magic differently in this form, in fact he uses the finishing move version of the magic, making him unable to do the magic combos.

  • Fire - Sora will charge towards the enemy while surrounded by fire shield.
  • Blizzard - Sora will slash the enemy from side then shoot multi directional ice blocks in shotgun style, using it in point blank range will deal massive damage.
  • Thunder - Sora will circle the enemy then summons multiple lightning bolts.
  • Reflect - Nothing's changed, except it's more powerful when deflects the attack.
  • Magnet - The magnet orb will suck the enemies, dealing multiple hits to them, then throws them and suck them again.


Master Form bears a yellow and black color scheme. It is the last Drive Form that Sora gains through the story, apart from Final Form, which is obtained through gameplay. The symbols on his pants are three black crosses arranged in a fancy overlapping pattern. When in Master Form on any world, pale yellow sparkles constantly fall off Sora and create somewhat of a streak behind him when running. Also, the floating Keyblade is held in place by a yellow aura surrounding Sora's hand and the Keyblade he is physically holding seems to have deep yellow electricity flowing through it.

  • Halloween Town: Sora's mask changes into half of the Valor Form mask and half of the Wisdom Form mask, sewn together with a large, crude stitch.
  • Christmas Town: A golden cross appears on Sora's santa hat, while more golden crosses appear on the back of his shirt.
  • Space Paranoids: Sora's circuit lines turn yellow.
  • Timeless River: Sora's health icon gets a yellow tint.


Ability Description
Master Strike A powerful combo finish where Sora performs a flurry of blows and ends in a giant "X" slash.
Disaster A powerful combo finish in which Sora spins through the air, gathering a ball of wind around him. Sora can move around during the combo period to entrap enemies around him, dealing grinding damage until Sora releases the wind in a powerful blast.
Master Magic Increases the overall capabilities of Magic attacks.
Aerial Dodge A double jump where Sora does another leap in mid-air, accessible via pressing B c.
Synch Blade Allows Sora to wield two Keyblades at once.
Endless Magic Magic combos can continue endlessly.
Air Combo Plus 1 added attack to prolong air combos.
Draw Attract nearby orbs.
MP Hastera MP recharge time is faster 1.5 times than normal.



  • To level this form quickly, equip Oathkeeper and Follow the Wind for the Draw and Form Boost abilities, and then go to Land of Dragons. There is an area there called the Checkpoint that has three destructible items that drop drive orbs. If all of the heartless in the area are destroyed, the player can enter and exit one zone away to respawn the items, but not the Heartless. Using Fire and Negative Combo is advised to reduce item destruction time.
  • Perhaps the best way to level master form in Kingdom Hearts II is also in Land of Dragons. The Emperor's Antechamber leads directly to a hallway where several Assault Rider Heartless appear. Finish off the Heartless, which appear in three waves. Return to the Emperor's room, leave the world, and return immediately. This strategy can be one of the quickest ways to level Master Form.
  • For Kingdom Hearts II Final Mix, Cavern of Remembrance is another great place to quickly level up Master Form. Head into the Mineshaft and change into Master Form next to the two balloons. Hit the balloons to gain drive orbs. Then head out into the Depths and head straight for the door, hitting the balloon next to the ladder. Exit Hallow Bastion through the save and return to do it again. This will get 126 experience in less than 3 minutes per loop.
  • For Kingdom Hearts II Final Mix, first equip Sweet Memories and Oathkeeper as Keyblades as well as the Drive Converter ability. Then, in Port Royal at Isla de Muerta, there will be a random encounter with Heartless enemies or the Gambler Nobodies. Attempt to get the encounter with the Gamblers, and then proceed to play their games, and win them to acquire a large number of drive orbs.


  • There are several places to level up Master Form but the best is the Emperor's Antechamber in The Land of Dragons.
  • In this form, Magic can continue endlessly.
  • Master Forms's combos are all aerial, making easier to hit both ground and aerial enemies.
  • The finisher, Disaster, can move slowly gathering near enemies, giving the chance to gather many orbs at once.


  • The fastest way to level up Master Form is by equipping the Draw ability and, if not equipped, it makes it a lot harder. However in The Land of Dragons Antechamber this is not a real issue since the room is so small, it is unlikely that the player will miss any dropped orbs.
  • Master Form has Synch Blade, thus making the combos more durable, making it even harder and time consuming to pick up Drive Orbs.

Notes and References

  1. Yen Sid's mirror: "An image of you possessing all abilities flows into your mind".

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