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Jafar (Genie)
(ジャファー魔人化)
Jafar (Genie) KHII
Type Somebody Somebody Emblem
Kana/Kanji ジャファー魔人化
Romaji Jafā Majinka
French Jafar (Génie)
German Dschafar (Dschinni)
Games Kingdom Hearts
Kingdom Hearts: Chain of Memories
Kingdom Hearts II
Kingdom Hearts coded
Enemy Music
Destiny's Force
Destiny's Force
The Fight for my Friends
The Fight for My Friends
The Encounter
The Encounter
Vim and Vigor
Vim and Vigor
Variations
Jafar

Kingdom Hearts

With his last wish he became an all-powerful Genie himself, but he forgot that all genies share the same fate: To serve whoever controls their lamp. In the end, his lamp became his prison.

He played the villain in "Aladdin" (1992).

Kingdom Hearts: Chain of Memories - Sora's Story

Jafar's genie form.

After taking the magic lamp from Aladdin, Jafar wished for the powers of a genie and tried to do us in.

Kingdom Hearts: Chain of Memories - Reverse/Rebirth

A sorcerer and also Agrabah's royal vizier, transformed by magic.

Jafar appeared before Riku as a token of the indelible darkness in his heart.

Kingdom Hearts II

Aladdin (1992)

When he was master of the lamp, Jafar used his last wish to become an all-powerful genie. He was imprisoned in the lamp, but eventually made his escape, thanks to the Peddler.

Jafar then used his magical power to grow to a colossal size. He tried to take over Agrabah, but Sora and his friends defeated him once more.

Kingdom Hearts coded

Jafar, after using Pete’s fake lamp to transform. The beams he shoots will afflict you with Slow, but you can turn the tables; block the beams and bounce them toward Iago to slow the bird down and create an opportunity to strike.
Before Rescue After
HP 750 N/A
Attack 18 N/A
Defense 15 N/A
MP Recovery 29 N/A
EXP 730 N/A
Weapon Fire Bliz. Thndr.
x1.0 x0 x0.5 x0
Gravity Stop KO Other
x0.04 x0.3 x0.5 x0.5
Rewards
Fire Element
Ansem's Report 1[1]
Worlds
Agrabah
Floor Basement HP AP EXP
2 11 550 7 233
3 10 600 9 372
4 9 650 11 512
5 8 700 13 651
6 7 750 15 791
Physical Fire Bliz. Thndr. Neutral
x1.0 x0.5 x0.5 x0.5 x0.5
Status Effects Grav. Stun Stop Warp
x1.0 x1.0 x1.0 x1.0
Bind Conf. Terr. Mgnt. Frze.
x1.0 x1.0 x1.0 x1.0 x1.0
Rewards
None
Attack Bracer
Jafar (Genie) (card)
Description
Stop enemies from breaking attack cards you use.
Duration Cost Values Duel Time
20 attacks 65 CP - - -
Worlds
Agrabah
Location Lvl HP EXP Str Def
Agrabah 40 840[2] 0 37 21
Weapon Fire Bliz. Thndr. Dark Other
x1.0 x0.5 x0.5 x0.5 x0.5 x0.5
Rewards
Fire Element (Sora)

1

2

Iago
(イアーゴ)
Iago KHII
Type Somebody Somebody Emblem
Kana/Kanji イアーゴ
Romaji Iāgo
Games Kingdom Hearts
Kingdom Hearts: Chain of Memories
Kingdom Hearts coded
Iago's Gallery

1

2

Jafar is a boss that is found in Kingdom Hearts, Kingdom Hearts: Chain of Memories, Kingdom Hearts II, Kingdom Hearts coded, and their remakes. He is one of the bosses at Agrabah, and assumes a Genie form.

Journal entryEdit

Kingdom Hearts codedEdit

The all-powerful genie Jafar became by using the power of the magic lamp. He sought to conquer Agrabah, and with Iago at his side nearly triumphed over Sora. In the end, though, he was imprisoned within his own lamp.

StrategiesEdit

Kingdom HeartsEdit

Having assumed the form of a gigantic genie, Jafar picks up massive fireballs to throw at the party. You can do damage with your new Blizzara spell, but your best bet is to aim for the lamp, which Iago carries around the room. Lock onto the lamp and follow Iago to smash it repeatedly. To avoid damage from Jafar's fireball attacks, use Dodge Roll, and cast Aero on your other party members (since they can’t dodge as well).

Alternatively, you may use Guard to fend off the fireball attacks. For winning this battle, your Fire magic is upgraded to Fira, and you can read the first of the Ansem Reports.

Kingdom Hearts: Chain of MemoriesEdit

Jafar does about the same moves as he does in Kingdom Hearts, but with more time in between attacks. Just as in the first game, attacking Jafar will not deal any damage: you have to hit Iago, who is carrying the lamp. As you cannot use Guard in this battle, it is best to Dodge Roll away from his fireballs, or break Jafar's cards. Keep your Sleights for the lamp.

Like all other boss battles, heal when necessary. In Reverse/Rebirth, keep the King Mickey card as the third card for a sleight if your HP is running low and you cannot break Jafar's attacks. Also, the Maleficent enemy card helps a ton since it boosts Riku's strength without slowing down his reload speed (since Riku can reload his cards instantly).

Kingdom Hearts IIEdit

"Defeat Jafar! Dodge his attacks by using the Magic Carpet to speed up!"
—The Pause screen

This time, the battlefield is the sky of Agrabah. You have the entire field to exploit to your advantage. However, you might be left at a disadvantage because you fight Jafar while flying around on the Carpet, and this might create some maneuverability issues. Also, beware of the buildings/debris that encircle Jafar - they deal substantial damage to Sora.

Jafar has several attacks in this battle, namely a fist swing, fireballs, lightning bolts (In which he says "Cham Dabadabada"), pillars (only when he has the hand aura), and capturing Sora, making him unable to move (and invincible to the fist swing). All of these attacks can be guarded with Reflect magic.

Unlike previous battles against Jafar, you now attack him directly instead of attacking his lamp. Jafar has two weak points, notably the head and the torso. Depleting Jafar's torso health will leave him stunned and activate a Reaction Command that will allow Sora to tie Jafar's body parts together and stun him even longer. You can also attack his hands, but it is quite dangerous.

Every now and then (usually when he snares Sora) Jafar will shift Sora to another dimension (just as Zexion does in the Data Rematch). Debris will be flung against Sora and if Sora does not guard himself against it, his HP will be greatly reduced. This can be avoided, however, by flying around (mainly in circles as well as up and down) constantly. You will get hit, but not as much as you would by staying where you are.

Use physical attacks as much as you can, and heal when necessary.

Kingdom Hearts codedEdit

You must fight Jafar after entering the Keyhole in Episode 5 of Kingdom Hearts coded. Iago is also present during the fight and holds Jafar's lamp.

The stage is set up as a square, with the area inside with Jafar standing in lava. The target you want to aim for is Iago. Iago is flying around with the lamp, and you should use the blocks scattered around to jump to Iago's height and attack it with all your might. Jafar will also attack, though you may not retaliate, you can doge him meteor attack with Dodge Roll.

After successfully attacking Iago three times, you have retrieved the lamp.

VideosEdit

Jafar (Genie) - Kingdom Hearts
Jafar (Genie) - Kingdom Hearts: Chain of Memories Jafar (Genie) - Kingdom Hearts Re:Chain of Memories
Jafar (Genie) - Kingdom Hearts II Jafar (Genie) - Kingdom Hearts coded
Jafar (Genie) - Kingdom Hearts Re:coded (Part I) Jafar (Genie) - Kingdom Hearts Re:coded (Part II)

TriviaEdit

  • In Kingdom Hearts II, before the battle with the Jafar Genie began he did his hand motions from the original Aladdin movie before he became imprisoned.
  • In Kingdom Hearts II, Jafar was destroyed first then his lamp melted away. However in The Return of Jafar, the reverse occurs: Jafar's lamp was destroyed, then Jafar himself.

Notes and referencesEdit

  1. Iago drops (1) HP Ball x 5 and (5) HP Ball x 3 if hit with a combo finisher while resting, and drops (2) MP Ball x 5 and (15) MP Ball x 3 if hit with another combo finisher while there are still HP Balls on the ground.
  2. Jafar's stomach has only 93 HP, and his aura has only 51 HP.

See alsoEdit