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List of Heartless

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Heartless hires
The Heartless Emblem.
MmxbassAdded by Mmxbass

The Heartless (ハートレス Hātoresu?) are physical, living manifestations of the darkness within people's hearts. They manifest in two forms; "Pureblood" and "Emblem" (Emblem Heartless being created artificially), and they behave entirely devoid of emotion, hence the name "Heartless".[1]

Story

Kingdom Hearts Birth by Sleep

As Xehanort had yet to release the Heartless in earnest, very few Heartless appear during Terra, Ventus, and Aqua's adventure. When Ventus had still been Master Xehanort's apprentice, Xehanort had summoned several Neoshadows in order to force the boy to embrace his darkness, but Ventus refused, and was soundly beaten by the Heartless instead of them stealing his heart.

Much later on, as Aqua wanders the Realm of Darkness following her battle with Terra-Xehanort, she encounters a pack of Darksides. Although she immediately summons Master Keeper, she decides that fighting would be useless, and lets the Darksides come at her to end her misery. However, both the Earthshaker and Wayward Wind come to her rescue, a last symbol of hope from her old friends Terra and Ventus, and destroy the Darksides.

Between Kingdom Hearts Birth by Sleep and Kingdom Hearts

Heart Research
The research Ansem and his apprentices produced.
ShardofTruthAdded by ShardofTruth

Some time after Xehanort was taken in by Ansem the Wise, Ansem became worried about the darkness and the threat it posed to the people of his kingdom, Radiant Garden. Ansem began his experiments with psychological tests, with the help of Even. One of the willing subjects was the amnesiac Xehanort, whose dormant powers Ansem could sense. At the time, Ansem and Xehanort had tried ethical experiments, but this led to their subjects' hearts to collapse.

Following this, King Mickey befriended Ansem and warned him about the dangers the Heartless presented, giving Ansem an ultimatum: continue his research and endanger his world or stop his research and keep Radiant Garden safe. Ansem chose to end his research, but Xehanort continued on with the experiments after recruiting Ansem's other apprentices, Braig, Dilan, Even, Aeleus, and Ienzo. As they dabbled deeper into darkness in their research on the Heartless, they went insane and revolted against their teacher, Ansem. They banished him to the Realm of Darkness, where his lust for revenge drove him to become the mastermind, DiZ.

Without their master to bar them from unethical methods, the apprentices experimented further on the Heartless, creating a Manufactory below Ansem's lab to produce artificial Heartless—the Emblems. In time, the Heartless escaped Hollow Bastion and began terrorizing the city of Radiant Garden, devouring many hearts and many innocent lives lost.

Kingdom Hearts

The Heartless appeared inside Sora's Awakening in preparation for the coming invasion of Destiny Islands. They succeeded in separating Riku from the world, and consumed Destiny Islands and everyone who lived on the islands, all except Sora, who slew many of them with the Keyblade. After he escaped, he met Leon and Yuffie, who told him about the Heartless, what creates them and what attracts them to people: the darkness in every heart (it is later revealed in the Ansem reports that the heartless' goal is to feed off of the energy of the hearts of people and worlds). This lead to Sora fighting the Heartless alongside Donald Duck and Goofy in an effort to save the worlds.

Sora rushes to Kairi, and then encounters the Ansem-possessed Riku, who explains that Kairi's heart was inside of Sora the whole time. He also tells Sora his false name (Ansem). Ansem needed Kairi's heart so that the Heartless could devour the worlds, but Sora stood against him, and defeated him. Ansem fell, but he took Riku along with him as his vessel. After turning into a Heartless to restore Kairi's heart, then regaining his human shape from Kairi's own heart, Sora went out to save Riku from Ansem and the rest of the Heartless in End of the World.

Ansem used the Heartless to try and annihilate Sora so that he could unlock Kingdom Hearts, but he was bested once again. Ansem proceeded to reach out to Kingdom Hearts to try and control the darkness from within. However, Sora spoke out, saying that he was wrong, and in actuality, Kingdom Hearts was made of Light. The light, shining through toward Ansem, destroyed his dark-fused body, giving Sora enough time to try to seal the door. This kept many Heartless from escaping the Realm of Darkness through the door.

Kingdom Hearts: Chain of Memories

The Heartless that appear in all of the worlds recreated from Sora's memories of his last adventure are fake, while the ones infesting the top floor of Castle Oblivion are real. The Organization was still using Sora to free hearts from the Heartless even at this point. However, the Heartless were most probably not on the Thirteenth floor until Larxene's death.

Kingdom Hearts 358/2 Days

Roxas was sent by Xemnas, Xehanort's Nobody, to work with other Organization members and release the hearts of every Heartless that he encounters. Since only Emblem Heartless release hearts, the Organization only seeks to slay their kind; Pureblood Heartless are seen only as obstacles. This also explains when you destroy a Pureblood Heartless, such as a Shadow, on a "collect hearts" mission, they do not add to your mission gauge.

Roxas's sole purpose in the Organization is to destroy Emblem Heartless, and in doing so complete Kingdom Hearts for the Organization.

Kingdom Hearts II

After Sora awakens in Twilight Town, he travels to the Mysterious Tower, where he meets Pete, Maleficent's second in command, who is working to try and make an army of Heartless for Maleficent to use. After a skirmish with a couple of Heartless, Sora realizes that the worlds are still in danger. He meets with the Tower's master, Yen Sid, who explains Sora's new mission to him, though the Heartless have returned, they are not the main enemy this time; the new enemies are the Nobodies.

After learning that Organization XIII was using Sora to release the hearts of every Heartless he destroyed so that the Organization could take them and create their own Kingdom Hearts, Sora heads for the Organization's base, The World That Never Was, to try and destroy their Kingdom Hearts. After Ansem the Wise was sent to the Realm of Darkness by his exploding machine that damaged Xemnas' Kingdom Hearts, the hearts falling from the wounded moon attracted the Heartless below the castle. The Heartless climbed the castle to seek whatever they could eat. Maleficent and Pete ironically fought off their minions, the Heartless, while Sora, Kairi, Riku, and the others went on to defeat Xemnas in exchange for the Organization's castle.

Kingdom Hearts coded

The Heartless appear once again as enemies inside of the digital world in Jiminy's Journal. They are not the actual Heartless, but rather the information regarding Heartless that Jiminy wrote down during Sora's first adventure (hence why they have no real hearts to release). The Heartless cause tons of havoc in their data worlds by infecting System Sectors, which cause a variety of glitches in the world they are infesting. While inside a System Sector, Heartless can gain increased abilities by fusing with Bug Blox to become Bugged heartless. When Bugged, they become fuzzy pitch black with menu screen floating around them.

Kingdom Hearts 3D: Dream Drop Distance

Due to the nature of the Sleeping Worlds, Heartless can not invade worlds sealed within slumber. However, through a carefully laid out plan in advance, "Ansem" is able to manifest within the Sleeping worlds, making him the only Heartless boss fought in the game, twice. While entering Sora's Dive to the Heart, Riku is attacked by various copies of Sora's Heartless/AntiSora.

It should be noted Heartless along side Nobodies were originally going to appear in this game commonly, but where scrapped in favor of the Dream Eaters.

Nature

Pureblood Heartless are natural Heartless, born from the darkness in people's hearts. They are ink-black in color, with yellow beady eyes. They are more common in places that are close to or saturated in darkness. Upon their destruction, they simply disappear in puffs of darkness, without a heart leaving its body.

Emblem Heartless, on the other hand, were originally created from machines that reproduce the process of a heart being consumed by darkness. Afterward, stolen hearts can become Emblems. They have more varied shapes, colors, and are branded with Xehanort's symbol to differentiate them from the Pureblood ones. They are more common on the worlds within the Realm of Light, and usually mimic the shape of creatures or objects within that world.

Heartless, Emblem or Pureblood, possess several key characteristics that define them as Heartless. All Heartless are created when the darkness that resides in a person's heart consumes him or her, thus giving the darkness shape and form (this process occasionally forms Nobodies, which are born from the body and soul left behind when the heart is lost). Being born from darkness, they are mindless and act on instinct, their only goal to find hearts, and consume them to create more Heartless. But what they desire above all are the hearts of worlds, and thus they enter worlds in search of the way into the hearts of the worlds. When they consume these colossal hearts, the remains of the world form new worlds, such as Traverse Town and the End of the World.

At the same time, Heartless seek out the users of the Keyblade, since the Keyblades are able to vanquish Heartless very effectively. In order to stop the users of the Keyblades, the Heartless use the Keyblade itself as a homing beacon, but ultimately desire to take the heart that commands it. Because of this, Keyblade wielders and everyone around them are under constant attack.

The Heartless, being mindless, usually have no master to direct their actions and instead act on the instinct to gather more hearts. However, there are some higher beings who can command them. Higher ranking Heartless can act as leaders themselves; either as leuitenants, like the Guard Armor, or as de facto rulers, like Xehanort's Heartless. Also, Heartless will obey those with an affinity for darkness and a strong will. If many people attempt to control them, the Heartless will side with whomever is most powerful. Those with hearts, such as Maleficent, endanger themselves however, as the Heartless are attracted to their hearts and if they show weakness, the Heartless will not think twice of consuming their hearts. Nobodies, on the other hand, can fully command them without this risk, since they have no hearts to feed on. However, as stated by Pete, in a world that is too close to darkness, such as The World That Never Was, the Heartless will not obey anyone, no matter how strong they are.

Heartless make use of the "corridors of darkness", inter-dimensional pathways that connect the many worlds. These pathways are located in the Realm of Darkness, and thus are very dangerous to use if one is not accustomed to the darkness.

List of Heartless

Special Heartless

Common Heartless

Heartless hires Name Journal Entry
Shadow (KHII)
Shadow (シャドウ Shadou?)
See Gallery

Heartless that emerge from various places. They sneak up to their enemies and strike them with sharp claws. They are extremely tenacious, often chasing their prey to the end.

ShadowSora
Shadow Sora (シャドウソラ Shadou Sora?)
See Gallery

No entry

Darkball
Darkball (ダークボール Dākubōru?)
See Gallery

Heartless born purely out of darkness. Their movements are unpredictable, as they often make sudden moves and attacks.

Invisible
Invisible (インビジブル Inbijiburu?)
See Gallery

Heartless wielding a large sword. These winged Heartless can move freely through the air. Besides their sword, they attack with their tail and wings. With their high attack power, they often defeat their foes quickly.

Bit Sniper
Bit Sniper (ビットスナイパー Bitto Sunaipā?)
See Gallery

No entry

Gigant Shadow render
Gigas Shadow (ギガントシャドウ Giganto Shadou?)
See Gallery

A Shadow Heartless that just grew. Like a Shadow, it's quite persistent and will chase its target around.

If it just does the littlest amount of damage to Sora, it will fade out of sheer happiness.

Darkside
Darkside (ダークサイド Dākusaido?)
See Gallery

Enormous Heartless that appeared in Destiny Islands with Shadows. It led the Shadows in the battle against Sora when he first received the Keyblade. Although Sora defeated it, the island was swallowed by the darkness.

Anti-Sora
Anti-Sora (アンチソラ AnchiSora?)
See Gallery

No entry

Heartless hires Name Journal Entry
Neoshadow (KHII)
Neoshadow (ネオシャドウ Neo Shadou?)
See Gallery

A Heartless that appears bringing along many allies. With their powers combined, they try to defeat Sora while, at the same time, reviving fallen comrades, which makes these Heartless experts in teamwork. Leave one alive and it will call new allies, so it's a good idea to stay on your toes until the very end.

Heartless hires Name Journal Entry
Shadow (KHII)
Shadow (シャドウ Shadou?)
See Gallery

A Heartless that pops up in all kinds of places.
The Shadow ambles around and attacks without warning. It is completely untouchable while hiding within the darkness.

Darkball
Darkball (ダークボール Dākubōru?)
See Gallery

A Heartless made from the very shadows of darkness.

The Darkball mostly just bobs through the air, but its random weaving and biting are a nuisance.

Darkside
Darkside (ダークサイド Dākusaido?)
See Gallery
Sora's Story

The Heartless that attacked Sora's home, Destiny Islands.

Sora fought valiantly to protect the islands and his memories there.

Reverse/Rebirth

The Heartless Riku attracted when he was seduced by darkness. It destroyed Destiny Islands.

Zexion called Darkside in order to subdue Riku.

Neoshadow (KHII)
Neoshadow (ネオシャドウ Neo Shadou?)
See Gallery

An extremely agile Heartless.
It dives into shadows before it pops up in front of its enemy and delivers a rolling attack. The Neoshadow moves in the shadows, making it a difficult opponent to fight.

Heartless hires Name Journal Entry
Shadow (KHII)
Shadow (シャドウ Shadou?)
See Gallery

It sinks into the ground while moving, so timing is the key to defeating it.
The moment it surfaces, attack away!

Neoshadow (KHII)
Neoshadow (ネオシャドウ Neo Shadou?)
See Gallery

It produces a shadow on the ground before attacking. Catch it off guard right after it attacks.
Once it tries to jump and attack, use the reaction command Aerial Dance for a flurry of attacks!

Gargoyle Knight
Gargoyle Knight (ソードスタチュー Sōdo Sutachū?)
See Gallery

Although it looks like an ordinary statue, it attacks with no warning.

Immune to magic, it can attack from any range. Parry its attacks for a chance to use reaction commands.

Gargoyle Warrior
Gargoyle Warrior (アックススタチュー Akkusu Sutachū?)
See Gallery

Although it looks like an ordinary statue, it attacks with no warning. Immune to magic, it is skilled in ranged attacks.

Fully avoid its spinning attacks for reaction commands. If timed well, it can be defeated in a single blow.

Possessor(boss)
Possessor (ポセッサー Possesaa?)
See Gallery

A Heartless that appeared in Beast's Castle. It possessed the dungeon doors, turning it into Thresholder.

It had the power to conceal itself, but had very few other powers.

ThresholderScan
Thresholder (ゲートガーディアン Geeto Gaadian?)
See Gallery

The doors possessed by Possessor that attacked Sora and his friends.

Possessor was separated from the doors with Release, in which the power of the Keyblade was poured into the keyhole blocked by its arms.

Shadow Stalker
Shadow Stalker (ブラックソーン Dāku Sutōkā?)
See Gallery

A Heartless that attacked Belle in Beast's Castle.

It jumped around on the floor, pillars, and chandelier of the ballroom, creating mayhem.

Dark Thorn
Dark Thorn (ブラックソーン Burakku Sōn?)
See Gallery

A liberated version of Shadow Stalker that appeared in Beast's Castle.

It appeared and disappeared while running wild, creating a chaotic battle for Sora and his friends.

Heartless hires Name Journal Entry
Shadow (KHII)
Shadow (シャドウ Shadou?)
See Gallery

A Pureblood Heartless that flows across the ground as a shadow, completely immune to attack.
Watch for the moment it emerges, then strike!

MegaShadow
Mega-Shadow (メガシャドウ Mega Shadou?)
See Gallery

These mid-sized Purebloods retain the attack patterns of their smaller cousins, but also use a dangerous tackle.

Block it, and they're left wide open.

Shadow Glob
Shadow Glob (シャドウブロック Shadou Burokku?)
See Gallery

These dark masses tend to attract Purebloods. Destroy them on sight.

MassivePossessor
Massive Possessor (マッシブポセッサー Masshibu Posessā?)
See Gallery

These living collectives are made up of multiple Possessors, and can drain life from anything they touch.
When dealt lethal damage, the collective splits into individual creatures, so be prepared to face them.

Invisible
Invisible (インビジブル Inbijiburu?)
See Gallery

Both fast and strong, these Heartless pose a serious threat. They attack with a fearsome shockwave.
Time your combo finisher so it connects right after they catch their sword. This will cancel the shockwave and leave them open.

Gigant Shadow render
Gigas Shadow (ギガントシャドウ Giganto Shadou?)
See Gallery

These large Pureblood Heartless take the Mega-Shadow attack pattern and add even more muscle.

The only way to knock them off guard is to deflect their tackles with a block.

Darkside
Darkside (ダークサイド Dākusaido?)
See Gallery

This giant Heartless will devour all around it if left unchecked.

The dark homing blasts fired from its chest can be turned back on it with a block. Target its hands or, if possible, its head.

TIP: Earth-based attacks like its homing blasts can halve your current HP.

DarkFollowerRender
Dark Follower (ダークフォロワー Dāku Forowā?)
See Gallery

A stronger form of the Darkside. Though more powerful, it follows the same basic patterns as its predecessor.

Send back the dark homing blasts fired from its chest with a block, then attack either its hands or, if possible, its head for maximum damage.

Neoshadow (KHII)
Neoshadow (ネオシャドウ Neo Shadou?)
See Gallery

A Pureblood Heartless that flows across the ground as a shadow, completely immune to attack.
It may unleash a shockwave as it emerges, so stay on guard.
Block when it charges you to earn a few precious seconds during which you can deal double damage.

Possessor(boss)
Possessor (ポセッサー Possesaa?)
See Gallery

These Pureblood Heartless are slow and generally weak, but can engulf targets and drain their life.

Jump free to escape their capture.

Novashadow
Novashadow (ネクストシャドウ Nekusuto Shadou?)
See Gallery

This advanced form of the Pureblood Neoshadow can't be knocked off balance, and retains the ability to unleash a shockwave as it resurfaces from the ground. Block when it charges you to earn a few precious seconds during which you can deal double damage.

Orcus
Orcus (オーガ Ōga?)
See Gallery

Though faster and more powerful, these Heartless are otherwise the same as the Invisible. They attack with a fearsome shockwave. Time your combo finisher so it connects right after they catch their sword. This will cancel the shockwave and leave them open.

Heartless hires Name Journal Entry
Shadow (KHII)
Shadow (シャドウ Shadou?)
See Gallery

Heartless which lurk here, there, and everywhere. They hide themselves beneath their own shadows as they draw close to their prey, then lash out with sharpened claws. Don't want to get caught shadowboxing? Then wait till they surface to strike.

Darkball
Darkball (ダークボール Dākubōru?)
See Gallery

Heartless hewn from the very shadows. Usually they just waft through the air, but they can be annoyingly unpredictable, bobbing around erratically or charging right at you without a moment's warning.

Invisible
Invisible (インビジブル Inbijiburu?)
See Gallery

Powerful Heartless equipped with long, hefty swords. They can levitate and move swiftly through the air. Magic will slow them down, but be careful when you move in for the strike. Get too eager and Invisibles will counterattack—and boy, does it hurt when they do.

Darkside
Darkside (ダークサイド Dākusaido?)
See Gallery

A giant, heavy-hitting Heartless that tried to put Sora's lights out. And while Sora triumphed over the Darkside, he wasn't ready for the downside: getting swept into the dark torrent that ensued.

BlockBug
Blox Bug (ブロックバグ Burokku Bagu?)
See Gallery

Heartless that pose as blox, biding their time until careless passersby wander just a little too close.

DamageBug
Danger Bug (ダメージバグ Dameji Bagu?)
See Gallery

Heartless that pose as danger blox. Just touching them will harm you, so keep your distance when you fight.

MetalBug
Metal Bug (メタルバグ Metaru Bagu?)
See Gallery

Heartless that pose as metal blox. They have high Defense, so try to sneak in as many attacks as you can while their guard is down.

PrizeBug
Prize Bug (プライズバグ Puraizu Bagu?)
See Gallery

Heartless that pose as prize blox, but they don't stick around for long. When threatened, they scramble hither and thither, and eventually disappear. If you want to defeat one, do it quickly.

Core Blox KHREC
Core Blox
See Gallery

No entry

Sora-Heartless (Phase 1)
Sora's Heartless (ソラ・ハートレス Sora-Hātoresu?)
See Gallery

Sora’s Heartless, who has gained incredible power within the confines of the datascape. He can dive underground and then reemerge for a brutal attack, so stay on your toes and be ready to dodge.

Sora-Heartless (Phase 2)
Sora's Heartless (ソラ・ハートレス Sora-Hātoresu?)
See Gallery

Sora’s Heartless, empowered further within the datascape. Faced with countless Keyblades and ruthless attacks, Sora had to struggle just to stay in the fight.

Shadow (KHII)
Sora's Heartless (ソラ・ハートレス Sora-Hātoresu?)
See Gallery

No entry

Heartless hires Name Journal Entry
Shadow (KHII)
Shadow (シャドウ Shadou?)
See Gallery

One of the many forms the heart takes after being swallowed by darkness. A being that appears along with the darkness, it searches for hearts in order to attack them.

Darkball
Darkball (ダークボール Dākubōru?)
See Gallery

One of the many forms the heart takes after being swallowed by darkness. It uses strange movements to make fun of the enemy and bites it.

Neoshadow (KHII)
Neoshadow (ネオシャドウ Neo Shadou?)
See Gallery

One of the many forms the heart takes after being swallowed by darkness. They look like Shadows, but their movements are more quick-witted.

UnnHearUserbox
Hunter of the Dark (暗黒のハンター Ankoku no hantā?)
See Gallery

No entry

Heartless hires Name Journal Entry
Shadow KHX
Shadow (シャドウ Shadou?)
See Gallery

No entry

Neoshadow KHX
Neoshadow (ネオシャドウ Neo Shadou?)
See Gallery

No entry

Gargoyle Knight KHX
Gargoyle Knight (ソードスタチュー Sōdo Sutachū?)
See Gallery

No entry

Possessor KHX
Possessor (ポセッサー Possesaa?)
See Gallery

No entry

Darkside KHX
Darkside (ダークサイド Dākusaido?)
See Gallery

No entry

Heartless hires Name Journal Entry
Soldier KH2
Soldier (ソルジャー Sorujā?)
See Gallery

Heartless that emerge from various places. They are brisk in their movements, and rush into their opponents. However, they are not that tenacious. They often appear in numbers, though they lack teamwork.

Air Soldier
Air Soldier (エアソルジャー Ea Sorujā?)
See Gallery

Winged Heartless. They fly over their enemies and dive to strike them. Their high endurance and quickness make them tough to beat.

Large Body (KHII)
Large Body (ラージボディ Rāji Bodi?)
See Gallery

Big round Heartless. They seem tame and laid-back, but go berserk when they are angered. With their brute strength, they can inflict great damage, so be on your guard.

Red Nocturne
Red Nocturne (レッドノクターン Reddo Nokutān?)
See Gallery

Spellcasting Heartless. While hovering about, they attack by casting Fire. Having low HP, they keep their distance from their opponents, making them difficult to attack. They absorb fire attacks.

Blue Rhapsody
Blue Rhapsody (ブルーラプソディ Burū Rapusodi?)
See Gallery

Spellcasting Heartless. They approach their enemies by bouncing about and attack with Blizzard and absorb blizzard attacks.

Yellow Opera
Yellow Opera (イエローオペラ Ierō Opera?)
See Gallery

Spellcasting Heartless. Besides attacking with Thunder, they hurl themselves against their enemies. They absorb thunder attacks.

Green Requiem
Green Requiem (ソルジャー Sorujā?)
See Gallery

Spellcasting Heartless. They heal themselves and other Heartless with Cure. They are slow-moving, but hover high in the air and absorb most magic attacks.

Powerwild
Powerwild (パワーワイルド Pawā Wairudo?)
See Gallery

Heartless resembling a monkey. With great physical strength and agility, they often strike with combination attacks. Avoid close-range battles with them if possible.

Bouncywild KH
Bouncywild (バウンシーワイルド Baunshī Wairudo?)
See Gallery

Heartless resembling a monkey. Unlike Powerwilds, they attack from long range with a sling shot. They scamper about during battle, making them difficult to hit.

Bandit
Bandit (バンディット Banditto?)
See Gallery

Heartless that mostly appear in Agrabah. They can travel under the sand. They attack deftly with a long sword. Attack them with caution.

Fat Bandit (KHII)
Fat Bandit (ファットバンディット Fatto Banditto?)
See Gallery

Heartless that mostly appear in Agrabah. They are well-balanced offensively and defensively. Besides strong physical attack, they use fire, and they block attacks against them. Their movement is their weakness.

Pot Spider
Pot Spider (ポットスパイダー Potto Supaidā?)
See Gallery

Ordinary pots turned Heartless. They lie in wait as ordinary pots, then reveal themselves and attack when their enemies draw near.

Barrel Spider
Barrel Spider (バレルスパイダー Bareru Supaidā?)
See Gallery

Gunpowder barrel turned Heartless. They charge into their enemies and explode. Any physical impact or fire will set them off.

Search Ghost KH
Search Ghost (サーチゴースト Sāchi Gōsuto?)
See Gallery

Heartless that mostly appear in Atlantica. They roam in dark areas and emit light from their eye to target their enemies. They can warp from one place to another.

Sheltering Zone
Sheltering Zone (シェルタリングゾーン Sherutaringu Zōn?)
See Gallery

Heartless resembling a jellyfish. You receive damage just from colliding with it. They move slow, but break up into many Sea Neons if struck. They fling their tentacles away to keep their enemies away.

Sheltering Zone
Sea Neon (シーネオン Shī Neon?)
See Gallery

Heartless resembling jellyfish. They swim fast, and attack in numbers. Overall, they are not tough opponents.

Screwdiver KH
Screwdiver (スクリューダイバー Sukuryū Daibā?)
See Gallery

Heartless that acts with Aquatank. Unpredictable creatures, dashing forward one minute, cowardly retreating the next. They are invigorated by the sparks from Aquatank.

Aquatank
Aquatank (アクアタンク Akuatanku?)
See Gallery

Heartless resembling a fish that calmly swim the seas. They are often carrying Screwdivers. Leisurely large creatures that do not attack unless provoked.

Gargoyle ReCoM
Gargoyle (ガーゴイル Gāgoiru?)
See Gallery

Winged Heartless that mostly appears in Halloween Town. They can move from one place to another almost without notice. Since they are prone to sneak attack, they often get caught off guard by counter attacks.

Wight Knight (KHII)
Wight Knight (ワイトナイト Waito Naito?)
See Gallery

Heartless that mostly appear in Halloween Town. Their jerky, dancelike attack moves are fairly easy to dodge, but cause large damage.

Pirate-Heartless
Pirate (パイレーツ Pairētsu?)
See Gallery

Heartless that mostly appear in Neverland. They are quite combative with their swords. They often just focus on the enemies in front, making them vulnerable to attacks from behind.

AirPirate KHII
Air Pirate (エアパイレーツ Ea Pairētsu?)
See Gallery

Winged Heartless that mostly appear in Neverland.
They are extremely combative and are hardly ever caught off guard. They attack with martial-arts-like techniques.

KH-Battleship
Battleship (バトルシップ Batorushippu?)
See Gallery

Heartless that fused together with a pirate ship. They attack with homing and magic projectiles. Attack them at close range.

Wyvern
Wyvern (ワイバーン Waibān?)
See Gallery

Giant Heartless that attack from the air. They are quite swift for their size and are hard to attack, especially while they are high in the air. Counterattacking when they come down would be most effective.

Defender
Defender (ディフェンダー Difendā?)
See Gallery

Heartless that mostly appear in Hollow Bastion. They carry an eerie shield with a face that casts Fire and Blizzard and bites nearby enemies.

Wizard
Wizard (ウィザード Wizādo?)
See Gallery

Heartless that attack with various powerful spells. Eludes enemy attacks by teleporting, making them tough to beat.

White Mushroom
White Mushroom (ホワイトマッシュルーム Howaito Masshurūmu?)
See Gallery

Non-attacking, friendly Heartless. They might give you an item if you help them.

Black Fungus
Black Fungus (ブラックファンガス Burakku Fangasu?)
See Gallery

Hostile Heartless, unlike White Mushrooms. They attack with poison. Defeating them may bring good things, but it is not easy.

Rare Truffle
Rare Truffle (レアトリュフ Rea Toryufu?)
See Gallery

Non-attacking Heartless that are rarely found. They like to jump, so helping them stay in the air may bring good things.

AngelStar
Angel Star (エンジェルスター Enjeru Sutā?)
See Gallery

Flying Heartless that cast potent spells. They are born of holy spells. They attack from long range with magic. They block physical attacks with their wings, making them difficult to defeat.

Guard Armor
Guard Armor (Gādo ĀmāGuard Armor?)
See Gallery

Leader of the Heartless in Traverse Town. It falls apart when it receives damage, but each part attacks individually. Sora meets Donald and Goofy for the first time just before fighting this Heartless.

Opposite Armor
Opposite Armor (オポジットアーマー Opojitto Āmā?)
See Gallery

Heartless that guards the keyhole in Traverse Town. It is a modified form of Guard Armor, but is more powerful.

Trickmaster
Trickmaster (トリックマスター Torikkumasutā?)
See Gallery

Heartless that Sora and company encounter while they searched for Alice. His herky-jerky attacks and juggling act flustered Sora and the others.

Stealth Sneak
Stealth Sneak (ステルススニーク Suterusu Sunīku?)
See Gallery

Heartless that attuned to the darkness in Clayton's heart. It somehow manipulated the light to turn invisible and fought alongside Clayton.

Pot Centipede
Pot Centipede (ポットセンティビート Potto Sentipīto?)
See Gallery

Heartless called by Jafar to stop Aladdin. Its long body is composed of a number of Pot Spiders linked together. Even if its body comes apart, it can regenerate itself by gathering other pots.

Parasite Cage
Parasite Cage (パラサイトケイジ Parasaito Keiji?)
See Gallery

Heartless that appeared inside Monstro. It's known to swallow its enemies. Sora and the others rescue Pinocchio, who was trapped inside it.

Behemoth
Behemoth (ベヒーモス Behīmosu?)
See Gallery

Immensely powerful Heartless. With their large frame, they trample enemies, and repel most attacks. Damaging their weak point makes them lose consciousness. Strike them with potent attacks while they are down.

Phantom
Phantom (ファントム Fantomu?)
See Gallery

Ghostlike Heartless who haunted the clock tower standing far away from Neverland. Fluttering his eerie cloak, he cast a spell to take Sora's heart. Having no physical body, regular attacks were useless, but in the end Sora and company discovered his weakness and prevailed.

Kurt Zisa
Kurt Zisa (カート・ジーサ Kāto Jīsa?)
See Gallery

Heartless who emerged from the Keyhole opened by the princesses. He swung his six powerful arms to attack Sora and company and block their attacks. But Sora sought out his weakness and emerged the victor.

World of Chaos
World of Chaos (ワールドオブカオス Wārudo obu Kaosu?)
See Gallery

No entry

Heartless hires Name Journal Entry
Soldier (KHIIFM)
Soldier (ソルジャー Sorujā?)
See Gallery

Heartless that emerge from various places. They are brisk in their movements, and rush into their opponents. However, they are not that tenacious. They often appear in numbers, though they lack teamwork.

Stealth Soldier render
Stealth Soldier (ステルスソルジャー Suterusu Sorujā?)
See Gallery

This Soldier has the same appearance as that of a Soldier, but it's hard to spot. Appearing in a group of other Heartless, this one attacks from afar, stealthily and annoyingly. However, once it's weakened, it'll come out of hiding.

Final Mix Air Soldier
Air Soldier (エアソルジャー Ea Sorujā?)
See Gallery

Winged Heartless. They fly over their enemies and dive to strike them. Their high endurance and quickness make them tough to beat.

Large Body (KHIIFM)
Large Body (ラージボディ Rāji Bodi?)
See Gallery

Big round Heartless. They seem tame and laid-back, but go berserk when they are angered. With their brute strength, they can inflict great damage, so be on your guard.

Red Nocturne
Red Nocturne (レッドノクターン Reddo Nokutān?)
See Gallery

Spellcasting Heartless. While hovering about, they attack by casting Fire. Having low HP, they keep their distance from their opponents, making them difficult to attack. They absorb fire attacks.

Blue Rhapsody
Blue Rhapsody (ブルーラプソディ Burū Rapusodi?)
See Gallery

Spellcasting Heartless. They approach their enemies by bouncing about and attack with Blizzard and absorb blizzard attacks.

Yellow Opera
Yellow Opera (イエローオペラ Ierō Opera?)
See Gallery

Spellcasting Heartless. Besides attacking with Thunder, they hurl themselves against their enemies. They absorb thunder attacks.

Green Requiem
Green Requiem (ソルジャー Sorujā?)
See Gallery

Spellcasting Heartless. They heal themselves and other Heartless with Cure. They are slow-moving, but hover high in the air and absorb most magic attacks.

Black Ballade render
Black Ballade (ブラックバラード Burakku Barādo?)
See Gallery

Using the art of multiplying, this Heartless confuses its foes. If you attack any of the copies rather than the real one, it will get a chance to attack back and, eventually, will end up fleeing. But if you keep a good eye on the real one and attack it continuously...

Final Mix Powerwild
Powerwild (パワーワイルド Pawā Wairudo?)
See Gallery

Heartless resembling a monkey. With great physical strength and agility, they often strike with combination attacks. Avoid close-range battles with them if possible.

Bouncywild (Final Mix)
Bouncywild (バウンシーワイルド Baunshī Wairudo?)
See Gallery

Heartless resembling a monkey. Unlike Powerwilds, they attack from long range with a sling shot. They scamper about during battle, making them difficult to hit.

KH-Sniper Wild
Sniper Wild (スナイパーワイルド Sunaipā Wairudo?)
See Gallery

A Heartless in the form of a monkey. It's usually seen playing around aimlessly, but on some occasions it stays alarm as to look for an enemy.
When this Heartless spots Sora, it will call for allies to shoot him with slingshots.

Final Mix Bandit
Bandit (バンディット Banditto?)
See Gallery

Heartless that mostly appear in Agrabah. They can travel under the sand. They attack deftly with a long sword. Attack them with caution.

Fat Bandit (KHIIFM)
Fat Bandit (ファットバンディット Fatto Banditto?)
See Gallery

Heartless that mostly appear in Agrabah. They are well-balanced offensively and defensively. Besides strong physical attack, they use fire, and they block attacks against them. Their movement is their weakness.

Pot Spider
Pot Spider (ポットスパイダー Potto Supaidā?)
See Gallery

Ordinary pots turned Heartless. They lie in wait as ordinary pots, then reveal themselves and attack when their enemies draw near.

Barrel Spider
Barrel Spider (バレルスパイダー Bareru Supaidā?)
See Gallery

Gunpowder barrel turned Heartless. They charge into their enemies and explode. Any physical impact or fire will set them off.

Pot Scorpion
Pot Scorpion (ポットスコーピオン Potto Sukōpion?)
See Gallery

A very uninteresting pot changed into a Heartless through the powers of darkness. Unlike the Pot Spider, it uses a very strong pot so just attacking it won't defeat it. Worse, there's poisons in the pot and this enemy will throw around solid bits of poison as it attacks.

Search Ghost (Final Mix)
Search Ghost (サーチゴースト Sāchi Gōsuto?)
See Gallery

Heartless that mostly appear in Atlantica. They roam in dark areas and emit light from their eye to target their enemies. They can warp from one place to another.

Grand Ghost render
Grand Ghost (グランドゴースト Gurando Gōsuto?)
See Gallery

A Heartless that looks much like the Search Ghost that happens to dwell in Monstro's body. Attacks through use of weaponry won't do damage and will not cause it to drop items at all, obviously. However, if you go near it and use items...

Sheltering Zone (Final Mix)
Sheltering Zone (シェルタリングゾーン Sherutaringu Zōn?)
See Gallery

Heartless resembling a jellyfish. You receive damage just from colliding with it. They move slow, but break up into many Sea Neons if struck. They fling their tentacles away to keep their enemies away.

Sea Neon2 (Final Mix)
Sea Neon (シーネオン Shī Neon?)
See Gallery

Heartless resembling jellyfish. They swim fast, and attack in numbers. Overall, they are not tough opponents.

Screwdiver KH
Screwdiver (スクリューダイバー Sukuryū Daibā?)
See Gallery

Heartless that acts with Aquatank. Unpredictable creatures, dashing forward one minute, cowardly retreating the next. They are invigorated by the sparks from Aquatank.

Misslediver
Missile Diver (ミサイルダイバー Misairu Daibā?)
See Gallery

No entry

Aquatank Final Mix
Aquatank (アクアタンク Akuatanku?)
See Gallery

Heartless resembling a fish that calmly swim the seas. They are often carrying Screwdivers. Leisurely large creatures that do not attack unless provoked.

Jet Balloon 2
Jet Balloon (ジェットバルーン Jetto Barūn?)
See Gallery

A Heartless that resembles the Aquatank that, rather than swimming in the ocean, swims in the air. At high speeds too! Just chasing this one by air won't do; it will fire Heartless that resemble Screwdivers called "Missile Divers", causing an intense aerial battle to start.
Note this Heartless acts quite rudely if one carries lots of Munny around and encounters this foe.

Khgargoyle
Gargoyle (ガーゴイル Gāgoiru?)
See Gallery

Winged Heartless that mostly appears in Halloween Town. They can move from one place to another almost without notice. Since they are prone to sneak attack, they often get caught off guard by counter attacks.

Wight Knight (KHIIFM)
Wight Knight (ワイトナイト Waito Naito?)
See Gallery

Heartless that mostly appear in Halloween Town. Their jerky, dancelike attack moves are fairly easy to dodge, but cause large damage.

Pirate-Heartless
Pirate (パイレーツ Pairētsu?)
See Gallery

Heartless that mostly appear in Neverland. They are quite combative with their swords. They often just focus on the enemies in front, making them vulnerable to attacks from behind.

Air Pirate (KHIIFM)
Air Pirate (エアパイレーツ Ea Pairētsu?)
See Gallery

Winged Heartless that mostly appear in Neverland.
They are extremely combative and are hardly ever caught off guard. They attack with martial-arts-like techniques.

Battleship (Final Mix)
Battleship (バトルシップ Batorushippu?)
See Gallery

Heartless that fused together with a pirate ship. They attack with homing and magic projectiles. Attack them at close range.

Final Mix Wyvern
Wyvern (ワイバーン Waibān?)
See Gallery

Giant Heartless that attack from the air. They are quite swift for their size and are hard to attack, especially while they are high in the air. Counterattacking when they come down would be most effective.

Defender
Defender (ディフェンダー Difendā?)
See Gallery

Heartless that mostly appear in Hollow Bastion. They carry an eerie shield with a face that casts Fire and Blizzard and bites nearby enemies.

Wizard
Wizard (ウィザード Wizādo?)
See Gallery

Heartless that attack with various powerful spells. Eludes enemy attacks by teleporting, making them tough to beat.

White Mushroom
White Mushroom (ホワイトマッシュルーム Howaito Masshurūmu?)
See Gallery

Non-attacking, friendly Heartless. They might give you an item if you help them.

Black Fungus
Black Fungus (ブラックファンガス Burakku Fangasu?)
See Gallery

Hostile Heartless, unlike White Mushrooms. They attack with poison. Defeating them may bring good things, but it is not easy.

Rare Truffle
Rare Truffle (レアトリュフ Rea Toryufu?)
See Gallery

Non-attacking Heartless that are rarely found. They like to jump, so helping them stay in the air may bring good things.

Pink Agaricus
Pink Agaricus (ピンクアガリクス Pinku Agarikusu?)
See Gallery

White Mushrooms become a source of luck when they summon this guy, a gigantic Heartless.
It likes dancing more than fighting, so when it starts dancing, it seems like it can't stop itself.

Angel Star (Final Mix)
Angel Star (エンジェルスター Enjeru Sutā?)
See Gallery

Flying Heartless that cast potent spells. They are born of holy spells. They attack from long range with magic. They block physical attacks with their wings, making them difficult to defeat.

Chimera render
Chimaera (キマイラ Kimaira?)
See Gallery

A Heartless that wanders in Halloween Town. Normally, it would be relaxing and completely carefree, but when made serious, its movements grow quick and will resort to striking its enemies repeatedly. This Heartless can summon Gargoyles and use many other moves. If one doesn't use this Heartless's moves against itself, then defeating it will be an ordeal.

Final Mix Guard Armor
Guard Armor (Gādo ĀmāGuard Armor?)
See Gallery

Leader of the Heartless in Traverse Town. It falls apart when it receives damage, but each part attacks individually. Sora meets Donald and Goofy for the first time just before fighting this Heartless.

Opposite Armor (FM)
Opposite Armor (オポジットアーマー Opojitto Āmā?)
See Gallery

Heartless that guards the keyhole in Traverse Town. It is a modified form of Guard Armor, but is more powerful.

Red Armor render
Red Armor (レッドアーマー Reddo Āmā?)
See Gallery

A Heartless that resembles the Guard Armor. After the parts separate, it becomes the Armored Torso (the torso), Gauntlets (arms), and Hammer Legs (legs), and it seems all the parts move in their own ways. These five parts entered in a fighting tournament as a team.

Final Mix Trickmaster
Trickmaster (トリックマスター Torikkumasutā?)
See Gallery

Heartless that Sora and company encounter while they searched for Alice. His herky-jerky attacks and juggling act flustered Sora and the others.

Final Mix Stealth Sneak
Stealth Sneak (ステルススニーク Suterusu Sunīku?)
See Gallery

Heartless that attuned to the darkness in Clayton's heart. It somehow manipulated the light to turn invisible and fought alongside Clayton.

Sneak Army
Sneak Army (スニークアーミー Sunīku Āmī?)
See Gallery

A Heartless that resembles the Stealth Sneak. However, its abilities have been made stronger compared to the Stealth Sneak. For example, it has the ability to hide its appearance and can move around quickly as it attacks which makes this Heartless quite an annoying foe. It seems just one is enough to fight, but two are fought as a team in a certain fighting competition.

Pot Centipede
Pot Centipede (ポットセンティビート Potto Sentipīto?)
See Gallery

Heartless called by Jafar to stop Aladdin. Its long body is composed of a number of Pot Spiders linked together. Even if its body comes apart, it can regenerate itself by gathering other pots.

Parasite Cage (FM)
Parasite Cage (パラサイトケイジ Parasaito Keiji?)
See Gallery

Heartless that appeared inside Monstro. It's known to swallow its enemies. Sora and the others rescue Pinocchio, who was trapped inside it.

Final Mix Behemoth
Behemoth (ベヒーモス Behīmosu?)
See Gallery

Immensely powerful Heartless. With their large frame, they trample enemies, and repel most attacks. Damaging their weak point makes them lose consciousness. Strike them with potent attacks while they are down.

Destroyed Behemoth Render
Destroyed Behemoth (デストロイドベヒーモス Desutoroido Behīmosu?)
See Gallery

A Behemoth species that is above all others. As it name says, it can do more destruction compared to the other Behemoth species, even if it holds the same attacks as a Behemoth. Its large body and power make it seem quite formidable, but its weak point is just like a Behemoth's.

Arch Behemoth
Arc Behemoth (アークベヒーモス Āku Behīmosu?)
See Gallery

A subspecies of Behemoth. Even if it does resemble a Behemoth, its abilities to fight are not as high as one. However, its ways of fighting and weak point are exactly like a Behemoth's.

Phantom Final Mix
Phantom (ファントム Fantomu?)
See Gallery

Ghostlike Heartless who haunted the clock tower standing far away from Neverland. Fluttering his eerie cloak, he cast a spell to take Sora's heart. Having no physical body, regular attacks were useless, but in the end Sora and company discovered his weakness and prevailed.

Kurt Zisa
Kurt Zisa (カート・ジーサ Kāto Jīsa?)
See Gallery

Heartless who emerged from the Keyhole opened by the princesses. He swung his six powerful arms to attack Sora and company and block their attacks. But Sora sought out his weakness and emerged the victor.

World of Chaos
World of Chaos (ワールドオブカオス Wārudo obu Kaosu?)
See Gallery

No entry

Heartless hires Name Journal Entry
Soldier KH2
Soldier (ソルジャー Sorujā?)
See Gallery

A swift-moving Heartless that attacks its prey with a spin kick.
Its whimsical nature makes the Soldier a less than tenacious foe.

Air Soldier
Air Soldier (エアソルジャー Ea Sorujā?)
See Gallery

A winged Heartless. It swoops down onto its opponent's head or slams into them when they let their guard down.

The Air Soldier is swift, resilient, and not easy to ground.

Large Body (KHII)
Large Body (ラージボディ Rāji Bodi?)
See Gallery

A rotund Heartless.
The Large Body repels frontal attacks with its jiggly belly. Sometimes it throws its weight around and shakes the ground, so jumping is key.

Red Nocturne
Red Nocturne (レッドノクターン Reddo Nokutān?)
See Gallery

A magic-wielding Heartless that drifts through the air. It's flighty and hard to hit.
The Red Nocturne attacks with Fire from a distance, and absorbs fire damage.

Blue Rhapsody
Blue Rhapsody (ブルーラプソディ Burū Rapusodi?)
See Gallery

A magic-wielding Heartless that drifts through the air.
The Blue Rhapsody attacks with Blizzard once it's close enough, and absorbs ice damage.

Yellow Opera
Yellow Opera (イエローオペラ Ierō Opera?)
See Gallery

A magic-wielding Heartless that drifts through the air.
The Yellow Opera hurls itself at enemies or attacks with Thunder.
It absorbs all lightning damage.

Green Requiem
Green Requiem (ソルジャー Sorujā?)
See Gallery

A magic-wielding Heartless that drifts through the air. It doesn't attack, but it can cast Cure to heal other Heartless.
The Green Requiem is slow, but is healed by basic elemental magic, making it tough to squash.

Barrel Spider
Barrel Spider (バレルスパイダー Bareru Supaidā?)
See Gallery

A gunpowder-packed barrel transformed by the darkness into a Heartless.
The Barrel Spider sets upon anyone foolish enough to think it's an ordinary barrel.

Bandit
Bandit (バンディット Banditto?)
See Gallery

A Heartless that mainly appears in Agrabah.
The Bandit deftly wields the scimitar it carries, and should be approached cautiously.

Fat Bandit (KHII)
Fat Bandit (ファットバンディット Fatto Banditto?)
See Gallery

A Heartless that mainly appears in Agrabah.
The Fat Bandit repels frontal attacks with its jiggly belly and spits fireballs.

Final Mix Powerwild
Powerwild (パワーワイルド Pawā Wairudo?)
See Gallery

A simian Heartless that excels at jumping.
It has destructive instincts and attacks with punches and sliding kicks.

Bouncywild (Final Mix)
Bouncywild (バウンシーワイルド Baunshī Wairudo?)
See Gallery

A simian Heartless.
It teases its enemies and throws banana peels from far away. Be careful not to slip!

Search Ghost (Final Mix)
Search Ghost (サーチゴースト Sāchi Gōsuto?)
See Gallery

A spooky Heartless.
The Search Ghost can warp out of harm's way and absorb enemies' HP, making it a tough opponent.

Sea Neon2 (Final Mix)
Sea Neon (シーネオン Shī Neon?)
See Gallery

A jellyfish-like Heartless.
It might look laid back, but the Sea Neon's long tentacles can propel it towards enemies for a ferocious attack.

Screwdiver KH
Screwdiver (スクリューダイバー Sukuryū Daibā?)
See Gallery

A Heartless that likes to team up with the Aquatank.

It attacks with a spear or charges its enemies.

Aquatank
Aquatank (アクアタンク Akuatanku?)
See Gallery

A fish-like Heartless that lazily wanders the sea.
The Aquatank attacks with Thunder or by whirling its sizable body about.

AirPirate KHII
Air Pirate (エアパイレーツ Ea Pairētsu?)
See Gallery

A winged Heartless that mostly sticks to Neverland.
It's not armed, but it doesn't need to be. The Air Pirate deals a brutal punch right after its fist flashes.

Pirate-Heartless
Pirate (パイレーツ Pairētsu?)
See Gallery

A Heartless that mostly sticks to Neverland.
A skilled swordsman, the Pirate can knock its enemies out cold and then finish them off with a vicious combo. If its sword flashes, watch out!

Gargoyle ReCoM
Gargoyle (ガーゴイル Gāgoiru?)
See Gallery

A winged Heartless that mainly appears in Halloween Town.
It pelts its stunned opponents with fireballs.

Wight Knight (KHII)
Wight Knight (ワイトナイト Waito Naito?)
See Gallery

A Heartless that calls Halloween Town its main haunt.
The Wight Knight's long appendages make it dangerous to approach.

White Mushroom
White Mushroom (ホワイトマッシュルーム Howaito Masshurūmu?)
See Gallery

A Heartless with an unusual affinity for people.
The White Mushroom never attacks, and may even reward someone who comes to its aid.

Black Fungus
Black Fungus (ブラックファンガス Burakku Fangasu?)
See Gallery

An aggressive, poisonous Heartless, not to be confused with the White Mushroom.
The Black Fungus likes to paralyze its foes and toy with them.
It's tough to beat, but victory doesn't go unrewarded...

Wyvern
Wyvern (ワイバーン Waibān?)
See Gallery

An enormous Heartless that hunts its enemies from the skies.

The Wyvern is agile despite its size. Upon sighting its prey, it rushes forward and attacks with a flurry of kicks.

Defender
Defender (ディフェンダー Difendā?)
See Gallery

A Heartless that primarily resides in Hollow Bastion.
Its shield stops head-on physical and magical attacks, and can launch fireballs.
The Defender is also a skilled card user, and will break the cards of unprepared opponents.

Wizard
Wizard (ウィザード Wizādo?)
See Gallery

A Heartless proficient in magic.
The Wizard is a formidable opponent that attacks with high-level Fire, Blizzard, and Thunder spells.

CreeperPlant-Artwork
Creeper Plant (クリーププラント Kurīpu Puranto?)
See Gallery

A flower-like Heartless.

It's rooted in one place, but staying far away isn't enough, since it can spit seeds and attack from below with its sharp roots.

TornadoStep
Tornado Step (トルネードステップ Torunēdo Suteppu?)
See Gallery

A Heartless that flies about using its arms like propeller blades.

Whether moving or attacking, it's always spin, spin, spinning — but never seems to get dizzy.

Crescendo KHII
Crescendo (ラウドネス Raudonesu?)
See Gallery

A hopping, horn-like Heartless.

It's a bothersome foe that can honk and call other Heartless.

Guard Armor
Guard Armor (Gādo ĀmāGuard Armor?)
See Gallery

A Heartless that haunts Traverse Town.

It appeared when the bells rang to wreak havoc on the town.

Trickmaster
Trickmaster (トリックマスター Torikkumasutā?)
See Gallery

The Heartless in Wonderland that stole the Queen of Hearts's memory.

Victims of memory theft don't even remember what it is they forgot.

Parasite Cage
Parasite Cage (パラサイトケイジ Parasaito Keiji?)
See Gallery

A Heartless that dwelled inside Monstro.

The Parasite Cage is quite the gourmand and eats anything in its path. Pinocchio figured out how to escape Monstro after getting gobbled up by it.

Heartless hires Name Journal Entry
Soldier KH2
Soldier (ソルジャー Sorujā?)
See Gallery

It unleashes decent attacks from every angle. Stay alert when fighting it!

It counterattacks with a kick, so retaliate with Cyclone to float in midair and unleash combo attacks!

Large Body (KHII)
Large Body (ラージボディ Rāji Bodi?)
See Gallery

It will block attacks dealt from the front, so a good option is to perform a series of combos from behind, finishing with Full Swing.
When enraged it will repeatedly tackle it's target. That's the time to use reaction commands. Use Kickback to finish the battle!

Fat Bandit (KHII)
Fat Bandit (ファットバンディット Fatto Banditto?)
See Gallery

Immune to fire magic, it parries most attacks dealt from the front. Use the Rush attack from behind and defeat it with a combo attack.
Parry its fire bombs for a chance to unleash Full Swing!

Silver Rock render
Silver Rock (シルバーロック Shirubā Rokku?)
See Gallery

It quickly disappears into a ball of light, setting off an explosion when it reappears. Use reaction commands when it's in light form.

It easily resists magic, so don't be shy about using the Keyblade!

Emerald Blues
Emerald Blues (エメラルドブルース Emerarudo Burūsu?)
See Gallery

Attack from a safe distance, while watching out for its sudden tackle. When its HP gets low, a tornado forms, drawing the enemy close.

It easily resists magic, so don't be shy about using the Keyblade!

Crimson Jazz KHII
Crimson Jazz (クリムゾンジャズ Kurimuzon Jazu?)
See Gallery

It chases its target with determination while scattering mines, so be wary when fighting this creature.
When its HP gets low, it places a large mine. Avoid it before it explodes. It easily resists magic, so don't be shy about using the Keyblade!

AirPirate KHII
Air Pirate (エアパイレーツ Ea Pairētsu?)
See Gallery

Its swiftness makes it hard to attack, so wait until it is still before attacking. Use magic to stop its movements.
Avoid its retaliating tackling kicks by using the reaction commands!

Wight Knight (KHII)
Wight Knight (ワイトナイト Waito Naito?)
See Gallery

It merely wanders around, but once attacked, it attacks persistently. Parry its attacks to ward it off.

TrickGhost
Trick Ghost (トリックゴースト Torikku Gōsuto?)
See Gallery

It has two faces, both of which need to be fought differently.

When in the air, move in close to seal its long-range attacks. When on the ground, move far away to avoid its short-range attacks.

RabidDog
Rabid Dog (マッドドッグ Maddo Doggu?)
See Gallery

It won't move until approached, so move in swiftly and attack.
It becomes tired and lets its guard down after counterattacks. Attack then for an easy battle.

CreeperPlant-Artwork
Creeper Plant (クリーププラント Kurīpu Puranto?)
See Gallery

It stays in place and shoots seeds. Use reaction commands when it counterattacks with its roots. Use Root Ravager to uproot and attack surrounding enemies at once!

TornadoStep
Tornado Step (トルネードステップ Torunēdo Suteppu?)
See Gallery

It attacks as it moves, so once it starts spinning, stop its movements with reaction commands.

Use Tornado Ride and grab the enemy for a free ride while attacking surrounding enemies.

Crescendo KHII
Crescendo (ラウドネス Raudonesu?)
See Gallery

It restores the HP of surrounding enemies. Use Heal Stomp with the right timing to heal the party.

When attacked, it may call for help, so be sure to defeat it immediately.

Minute Bomb KHII
Minute Bomb (ミニッツボム Minittsu Bomu?)
See Gallery

When attacked, it counts down for self-detonation. Use Dodge Roll seconds before the explosion to lure surrounding enemies into it.

To play it safe, parry its tackles to make it lose its will to fight.

Hook Bat
Hook Bat (フックバット Fukku Batto?)
See Gallery

It generally flies around scoping the area. When it swoops, use Bat Battery to capture it and attack surrounding enemies.

After this attack, use combos while in the air to defeat it.

Bookmaster KHII
Bookmaster (ブックマスター Bukkumasutā?)
See Gallery

A great mage who can handle all three types of elemental magic.
It bears a striking resemblance to Red Nocturne, Blue Rhapsody, and Yellow Opera when changing stance for use of each magic. It is immune to all magic, and should be defeated immediately.

Hammer Frame render
Hammer Frame (ハンマーボディ Hanmā Bodi?)
See Gallery

It taps the ground to create a sonic wave. Jump to avoid the wave and defeat it with combos.

When its HP gets low, it attacks with a series of tackles, so defeat it immediately!

BulkyVendor-khii
Bulky Vendor (バルクベンダー Baruku Bendā?)
See Gallery

A rare Heartless that can be found in certain worlds. It appears when you poke around various areas of the map.
It only appears in certain areas, and once it appears, it will not appear in that area for a while. Use the reaction command to get items. Figure out its secret pattern to get specific items.

Fortuneteller
Fortuneteller (フォーチュンテラー Fōchunterā?)
See Gallery

It uses and is immune to all ice magic.

When its HP gets low, it uses magic to try to freeze its target. Try counterattacking with Clear Shot.

CannonGun-khii
Cannon Gun (エイミングキャノン Eimingu Kyanon?)
See Gallery

Using the art of multiplying, this Heartless confuses its foes. If you attack any of the copies rather than the real one, it will get a chance to attack back and, eventually, will end up fleeing. But if you keep a good eye on the real one and attack it continuously...

RapidThruster
Rapid Thruster (ラピットスラスター Rapiddo Surasutā?)
See Gallery

It attacks in a group, so be ready to attack with reaction commands. Start with Speed Trap, followed by the wide Aero Blade attack.

It chases its target with determination when counterattacking. Run!

DrillerMole
Driller Mole (モールドリル Mōru Doriru?)
See Gallery

It moves underground, so follow the clouds of dust for its position.
Use a finishing move to lure it out of the ground. Attack when its face pops out of the ground!

LanceSoldier
Lance Soldier (ランスソルジャー Ransu Sorujā?)
See Gallery

The soldier and lance don't get along, so it will be easy to catch this enemy off guard.

When its HP gets low, the lance goes nuts. Grab it with Lance Tug to attack surrounding enemies. A good strategy is to lower its HP and wait for the chance to use Lance Tug.

Morning Star KHII
Morning Star (モーニングスター Mōningu Sutā?)
See Gallery

When its HP gets low, it unleashes its Press attack. Use Bump and Meteor Strike for a counterattack combo! Meteor Strike can be done in succession, so make sure to grab surrounding enemies as well!

Fiery Globe
Fiery Globe (フレアグローブ Furea Gurōbu?)
See Gallery

It runs before it attacks, making its movements easy to read.

It has little HP and is weak against ice. Use ice magic to defeat it.

Icy Cube
Icy Cube (アイスキューブ Aisu Kyūbu?)
See Gallery

It jumps before it attacks, making its movements easy to read.

It has little HP and is weak against fire. Use fire magic to defeat it.

LunaBandit
Luna Bandit (ルナバンディット Runa Banditto?)
See Gallery

It backs away during combat, so close in with thrust attacks.

Catch it off guard after parrying its attacks to defeat it.

Graveyard
Graveyard (グレイブヤード Gureibuyādo?)
See Gallery

It boldly approaches its target, but catch it off guard after it attacks.

It summons persistent ghouls when it turns into a headstone. Defeat it before it has a chance to call forth these annoying ghouls.

Toy Soldier
Toy Soldier (トイソルジャー Toi Sorujā?)
See Gallery

It merely sits and waits for the enemy to come closer, so attack from afar.

When it turns into a box, it begins to attack from a distance, making it impossible to close in on.

Aeroplane
Aeroplane (エアロプレーン Earopurēn?)
See Gallery

It shoots bullets from midair, but only in a forward direction.
Its movement speed increases when retaliating, so defeat it while it's flying slowly.

HotRod
Hot Rod (ホットロッド Hotto Roddo?)
See Gallery

It attacks and withdraws quickly, making it hard to hit. Use magic to defeat this enemy.

When its HP gets low, it moves around even quicker, so be sure to defeat it as soon as possible.

AssaultRider-khii
Assault Rider (アサルトライダー Asaruto Raidā?)
See Gallery

Avoid getting hit with its spear by using the well-guarded Jump attack to defeat it.

When HP gets low, its attacks begin to get bold. Use big attacks to defeat it before it uses its explosive attack.

Nightwalker
Nightwalker (ナイトウォーカー Naitowōkā?)
See Gallery

It jumps around while attacking persistently, so attack it and defeat it immediately.

Watch out for its powerful counterattack.

BoltTower-khii
Bolt Tower (ボルトタワー Boruto Tawā?)
See Gallery

It has very high defense, and can only take damage in the face. Attack the face!

If caught by it's snag laser, use the reaction command Bolt Reversal continuously to escape. If successful, a big explosion will unleash damage upon nearby enemies.

MagnumLoader
Magnum Loader (マグナローダー Maguna Rōdā?)
See Gallery

It moves in a clockwise motion around its target, so keep that in mind when attacking.

It moves swiftly, so attack in the few instances it shows its movements.

Keep an eye out to avoid and counter its high-speed tackle with Quick Blade.

Strafer
Strafer (イレイザー Ireizā?)
See Gallery

It moves in a clockwise motion around its target, so keep that in mind when attacking.

Make sure to close in, as it attacks far away targets with a laser.

Devastator
Devastator (ターミネーター Tāminētā?)
See Gallery

It can fly around or transform into a tank. In the air, it follows its target around, so keep a fair distance. The tank attacks from afar, so close in while dodging the cannons.
Watch out for the electric attack unleashed during its transformation!

Living Bone
Living Bone (リビングボーン Ribingu Bōn?)
See Gallery

Make sure to dodge its strong attacks as they deal huge damage. Weaken it instantly by crushing its head with the reaction command!

With a shaman, it powers up to unleash deadly curses, but merely defeat it as you would a shaman.

Shaman
Shaman (シャーマン Shāman?)
See Gallery

It attacks from afar and moves around very little. It is very magic-resistant and nullifies all attacks while taking on its mask form.

The cursed flame it occasionally unleashes firmly chases its target, but it can be used advantageously with reaction commands!

AerialKnocker-khii
Aerial Knocker (エアリアルノッカー Eariaru Nokkā?)
See Gallery

Once the battle begins, there is no fleeing.
It has three types of punches, so figure out which it will unleash and choose an appropriate strategy.
Its tackling punch is powerful, so defeat it quickly with successive reaction commands!

ArmoredKnight-khii
Armored Knight (アーマーナイト Āmā Naito?)
See Gallery

It charges its target in a group. Use the reaction command Rising Sun when it jumps into the sky, as it is about to unleash a tackling attack.
Use Rising Sun in succession for various combos!

Surveillance Robot
Surveillance Robot (サーヴィランス Sāviransu?)
See Gallery

Use reaction Commands Snag, then Sparkle Ray to attack surrounding enemies with a laser!
Keep an eye out for opportunities to use reaction commands even if the laser attack is parried!

Illuminator
Illuminator (イルミネーター Iruminētā?)
See Gallery

A Heartless called forth in Port Royal by Pete.

It had glowing eyes and a lantern on its tail, which was used to absorb light and create darkness to help Barbossa, whose weakness was moonlight.

Prison Keeper
Prison Keeper (プリズンキーパー Purizun Kīpā?)
See Gallery

A Heartless called forth in Halloween Town by Maleficent to get revenge on Sora.

It held Lock, Shock, and Barrel captive while dealing various elemental attacks.

BlizzardLord-khii
Blizzard Lord (ブリザードロード Burizādo Rōdo?)
See Gallery

A Heartless called forth by greedy Pete in Agrabah. It appeared with Volcanic Lord.

It was weak against fire, but it tormented Sora and his friends with its use of ice.

VolcanicLord
Volcanic Lord (ボルケーノロード Borukēno Rōdo?)
See Gallery

A Heartless called forth by greedy Pete in Agrabah. It appeared with Blizzard Lord.

It was weak against ice, but it tormented Sora and his friends with its use of fire.

StormRider
Storm Rider (ストームライダー Sutōmu Raidā?)
See Gallery

A giant Heartless that appeared in the sky of the Land of Dragons. An intense battle was fought by Sora above the palace.

Originally a creature that gave strength to the earth and people, it was turned into a Heartless.

GrimReaperScan
Grim Reaper (グリムリーパー Gurimu Rīpā?)
See Gallery

A Heartless that appeared in Port Royal, it was said to be born from the curse of the Aztec gold.

Using the curse to become undead, it became a ghoul, making it hard to be defeated.

Groundshaker
Groundshaker (グラウンドシェーカー Guraundo Shēkā?)
See Gallery

A giant Heartless that appeared in the Pride Land. He was created by the many illusions of Scar.

The main body on the back of the creature controlled its bones, creating chaos in the savannah.

Heartless hires Name Journal Entry
Soldier (KHIIFM)
Soldier (ソルジャー Sorujā?)
See Gallery

It unleashes decent attacks from every angle. Stay alert when fighting it!

It counterattacks with a kick, so retaliate with Cyclone to float in midair and unleash combo attacks!

Large Body (KHIIFM)
Large Body (ラージボディ Rāji Bodi?)
See Gallery

It will block attacks dealt from the front, so a good option is to perform a series of combos from behind, finishing with Full Swing.
When enraged it will repeatedly tackle it's target. That's the time to use reaction commands. Use Kickback to finish the battle!

Fat Bandit (KHIIFM)
Fat Bandit (ファットバンディット Fatto Banditto?)
See Gallery

Immune to fire magic, it parries most attacks dealt from the front. Use the Rush attack from behind and defeat it with a combo attack.
Parry its fire bombs for a chance to unleash Full Swing!

Silver Rock render
Silver Rock (シルバーロック Shirubā Rokku?)
See Gallery

It quickly disappears into a ball of light, setting off an explosion when it reappears. Use reaction commands when it's in light form.

It easily resists magic, so don't be shy about using the Keyblade!

Emerald Blues
Emerald Blues (エメラルドブルース Emerarudo Burūsu?)
See Gallery

Attack from a safe distance, while watching out for its sudden tackle. When its HP gets low, a tornado forms, drawing the enemy close.

It easily resists magic, so don't be shy about using the Keyblade!

Crimson Jazz KHII
Crimson Jazz (クリムゾンジャズ Kurimuzon Jazu?)
See Gallery

It chases its target with determination while scattering mines, so be wary when fighting this creature.
When its HP gets low, it places a large mine. Avoid it before it explodes. It easily resists magic, so don't be shy about using the Keyblade!

Spring Metal
Spring Metal (スプリングメタル Supuringu Metaru?)
See Gallery

No entry

Air Pirate (KHIIFM)
Air Pirate (エアパイレーツ Ea Pairētsu?)
See Gallery

Its swiftness makes it hard to attack, so wait until it is still before attacking. Use magic to stop its movements.
Avoid its retaliating tackling kicks by using the reaction commands!

Air Viking
Air Viking (エアバイキング Eabaikingu?)
See Gallery

Because it attacks so quickly, there is hardly any time in which this Heartless's guard is down. By using attacks like Magic, halt it in its tracks. Its chain of kicks it lets out is when it's most susceptible to damage. Counter with a Reaction Command!

Wight Knight (KHIIFM)
Wight Knight (ワイトナイト Waito Naito?)
See Gallery

It merely wanders around, but once attacked, it attacks persistently. Parry its attacks to ward it off.

TrickGhostFM
Trick Ghost (トリックゴースト Torikku Gōsuto?)
See Gallery

It has two faces, both of which need to be fought differently.

When in the air, move in close to seal its long-range attacks. When on the ground, move far away to avoid its short-range attacks.

Magic Phantom
Magic Phantom (マジックファントム Majikkufantomu?)
See Gallery

No entry

RabidDogFM
Rabid Dog (マッドドッグ Maddo Doggu?)
See Gallery

It won't move until approached, so move in swiftly and attack.
It becomes tired and lets its guard down after counterattacks. Attack then for an easy battle.

CreeperPlantFM
Creeper Plant (クリーププラント Kurīpu Puranto?)
See Gallery

It stays in place and shoots seeds. Use reaction commands when it counterattacks with its roots. Use Root Ravager to uproot and attack surrounding enemies at once!

TornadoStepFM
Tornado Step (トルネードステップ Torunēdo Suteppu?)
See Gallery

It attacks as it moves, so once it starts spinning, stop its movements with reaction commands.

Use Tornado Ride and grab the enemy for a free ride while attacking surrounding enemies.

CrescendoFM
Crescendo (ラウドネス Raudonesu?)
See Gallery

It restores the HP of surrounding enemies. Use Heal Stomp with the right timing to heal the party.

When attacked, it may call for help, so be sure to defeat it immediately.

MinuteBombFM
Minute Bomb (ミニッツボム Minittsu Bomu?)
See Gallery

When attacked, it counts down for self-detonation. Use Dodge Roll seconds before the explosion to lure surrounding enemies into it.

To play it safe, parry its tackles to make it lose its will to fight.

Hook Bat (FM)
Hook Bat (フックバット Fukku Batto?)
See Gallery

It generally flies around scoping the area. When it swoops, use Bat Battery to capture it and attack surrounding enemies.

After this attack, use combos while in the air to defeat it.

Perplex
Perplex (パープレックス Pāpurekkusu?)
See Gallery

No entry

BookMasterFM
Bookmaster (ブックマスター Bukkumasutā?)
See Gallery

A great mage who can handle all three types of elemental magic.
It bears a striking resemblance to Red Nocturne, Blue Rhapsody, and Yellow Opera when changing stance for use of each magic. It is immune to all magic, and should be defeated immediately.

Rune Master
Runemaster (ルーンマスター Rūnmasutā?)
See Gallery

No entry

HammerFrameFM
Hammer Frame (ハンマーボディ Hanmā Bodi?)
See Gallery

It taps the ground to create a sonic wave. Jump to avoid the wave and defeat it with combos.

When its HP gets low, it attacks with a series of tackles, so defeat it immediately!

Iron Hammer
Iron Hammer (アイアンハンマー Aianhanmā?)
See Gallery

No entry

BulkyVendorFM
Bulky Vendor (バルクベンダー Baruku Bendā?)
See Gallery

A rare Heartless that can be found in certain worlds. It appears when you poke around various areas of the map.
It only appears in certain areas, and once it appears, it will not appear in that area for a while. Use the reaction command to get items. Figure out its secret pattern to get specific items.

Fortuneteller (FM)
Fortuneteller (フォーチュンテラー Fōchunterā?)
See Gallery

It uses and is immune to all ice magic.

When its HP gets low, it uses magic to try to freeze its target. Try counterattacking with Clear Shot.

CannonGunFM
Cannon Gun (エイミングキャノン Eimingu Kyanon?)
See Gallery

Using the art of multiplying, this Heartless confuses its foes. If you attack any of the copies rather than the real one, it will get a chance to attack back and, eventually, will end up fleeing. But if you keep a good eye on the real one and attack it continuously...

Silent Launcher
Silent Launcher (サイレントランチャー Sairento Ranchā?)
See Gallery

No entry

RapidThruster
Rapid Thruster (ラピットスラスター Rapiddo Surasutā?)
See Gallery

It attacks in a group, so be ready to attack with reaction commands. Start with Speed Trap, followed by the wide Aero Blade attack.

It chases its target with determination when counterattacking. Run!

DrillerMoleFM
Driller Mole (モールドリル Mōru Doriru?)
See Gallery

It moves underground, so follow the clouds of dust for its position.
Use a finishing move to lure it out of the ground. Attack when its face pops out of the ground!

LanceSoldierFM
Lance Soldier (ランスソルジャー Ransu Sorujā?)
See Gallery

The soldier and lance don't get along, so it will be easy to catch this enemy off guard.

When its HP gets low, the lance goes nuts. Grab it with Lance Tug to attack surrounding enemies. A good strategy is to lower its HP and wait for the chance to use Lance Tug.

Lance Warrior
Lance Warrior (ランスウォーリアー Ransu Wōriā?)
See Gallery

No entry

Morning Star (FM)
Morning Star (モーニングスター Mōningu Sutā?)
See Gallery

When its HP gets low, it unleashes its Press attack. Use Bump and Meteor Strike for a counterattack combo! Meteor Strike can be done in succession, so make sure to grab surrounding enemies as well!

Fiery Globe
Fiery Globe (フレアグローブ Furea Gurōbu?)
See Gallery

It runs before it attacks, making its movements easy to read.

It has little HP and is weak against ice. Use ice magic to defeat it.

Icy Cube
Icy Cube (アイスキューブ Aisu Kyūbu?)
See Gallery

It jumps before it attacks, making its movements easy to read.

It has little HP and is weak against fire. Use fire magic to defeat it.

LunaBanditFM
Luna Bandit (ルナバンディット Runa Banditto?)
See Gallery

It backs away during combat, so close in with thrust attacks.

Catch it off guard after parrying its attacks to defeat it.

GraveyardFM
Graveyard (グレイブヤード Gureibuyādo?)
See Gallery

It boldly approaches its target, but catch it off guard after it attacks.

It summons persistent ghouls when it turns into a headstone. Defeat it before it has a chance to call forth these annoying ghouls.

ToySoldierFM
Toy Soldier (トイソルジャー Toi Sorujā?)
See Gallery

It merely sits and waits for the enemy to come closer, so attack from afar.

When it turns into a box, it begins to attack from a distance, making it impossible to close in on.

AeroplaneFM
Aeroplane (エアロプレーン Earopurēn?)
See Gallery

It shoots bullets from midair, but only in a forward direction.
Its movement speed increases when retaliating, so defeat it while it's flying slowly.

HotRodFM
Hot Rod (ホットロッド Hotto Roddo?)
See Gallery

It attacks and withdraws quickly, making it hard to hit. Use magic to defeat this enemy.

When its HP gets low, it moves around even quicker, so be sure to defeat it as soon as possible.

Mad Bumper
Mad Bumper (マッドバンパー Maddo Banpā?)
See Gallery

No entry

Assault Rider (FM)
Assault Rider (アサルトライダー Asaruto Raidā?)
See Gallery

Avoid getting hit with its spear by using the well-guarded Jump attack to defeat it.

When HP gets low, its attacks begin to get bold. Use big attacks to defeat it before it uses its explosive attack.

Nightwalker
Nightwalker (ナイトウォーカー Naitowōkā?)
See Gallery

It jumps around while attacking persistently, so attack it and defeat it immediately.

Watch out for its powerful counterattack.

BoltTowerLD-khii
Bolt Tower (ボルトタワー Boruto Tawā?)
See Gallery

It has very high defense, and can only take damage in the face. Attack the face!

If caught by it's snag laser, use the reaction command Bolt Reversal continuously to escape. If successful, a big explosion will unleash damage upon nearby enemies.

MagnumLoader
Magnum Loader (マグナローダー Maguna Rōdā?)
See Gallery

It moves in a clockwise motion around its target, so keep that in mind when attacking.

It moves swiftly, so attack in the few instances it shows its movements.

Keep an eye out to avoid and counter its high-speed tackle with Quick Blade.

Strafer
Strafer (イレイザー Ireizā?)
See Gallery

It moves in a clockwise motion around its target, so keep that in mind when attacking.

Make sure to close in, as it attacks far away targets with a laser.

Devastator
Devastator (ターミネーター Tāminētā?)
See Gallery

It can fly around or transform into a tank. In the air, it follows its target around, so keep a fair distance. The tank attacks from afar, so close in while dodging the cannons.
Watch out for the electric attack unleashed during its transformation!

Reckless
Reckless (レックレス Rekkuresu?)
See Gallery

No entry

LivingBoneFM
Living Bone (リビングボーン Ribingu Bōn?)
See Gallery

Make sure to dodge its strong attacks as they deal huge damage. Weaken it instantly by crushing its head with the reaction command!

With a shaman, it powers up to unleash deadly curses, but merely defeat it as you would a shaman.

ShamanFM
Shaman (シャーマン Shāman?)
See Gallery

It attacks from afar and moves around very little. It is very magic-resistant and nullifies all attacks while taking on its mask form.

The cursed flame it occasionally unleashes firmly chases its target, but it can be used advantageously with reaction commands!

Necromancer
Necromancer (ネクロマンサー Nekuromansā?)
See Gallery

A Heartless with the ability to become invisible. Although Lock-On doesn't work when this enemy is invisible, if a hit is landed, then it won't be able to disappear for a little while. When it's in its mask form, no attacks have any effect on it. After attacking, its guard is down, so focus when fighting this Heartless.

AerialKnockerFM
Aerial Knocker (エアリアルノッカー Eariaru Nokkā?)
See Gallery

Once the battle begins, there is no fleeing.
It has three types of punches, so figure out which it will unleash and choose an appropriate strategy.
Its tackling punch is powerful, so defeat it quickly with successive reaction commands!

Aerial Champ
Aerial Champ (エアリアルチャンプ Eariaru Chanpu?)
See Gallery

If it chooses a prey, it won't ever let it run. It will stop in the air to punch its target repeatedly. This Heartless punches in three different ways, but it gives signs as to which punch will be used. Learn the patterns and strike accordingly.

ArmoredKnight-khii
Armored Knight (アーマーナイト Āmā Naito?)
See Gallery

It charges its target in a group. Use the reaction command Rising Sun when it jumps into the sky, as it is about to unleash a tackling attack.
Use Rising Sun in succession for various combos!

Surveillance Robot
Surveillance Robot (サーヴィランス Sāviransu?)
See Gallery

Use reaction Commands Snag, then Sparkle Ray to attack surrounding enemies with a laser!
Keep an eye out for opportunities to use reaction commands even if the laser attack is parried!

Kingdom Hearts II Final Mix - Illuminator
Illuminator (イルミネーター Iruminētā?)
See Gallery

A Heartless called forth in Port Royal by Pete.

It had glowing eyes and a lantern on its tail, which was used to absorb light and create darkness to help Barbossa, whose weakness was moonlight.

Prison Keeper (FM)
Prison Keeper (プリズンキーパー Purizun Kīpā?)
See Gallery

A Heartless called forth in Halloween Town by Maleficent to get revenge on Sora.

It held Lock, Shock, and Barrel captive while dealing various elemental attacks.

BlizzardLord-khii
Blizzard Lord (ブリザードロード Burizādo Rōdo?)
See Gallery

A Heartless called forth by greedy Pete in Agrabah. It appeared with Volcanic Lord.

It was weak against fire, but it tormented Sora and his friends with its use of ice.

VolcanicLord
Volcanic Lord (ボルケーノロード Borukēno Rōdo?)
See Gallery

A Heartless called forth by greedy Pete in Agrabah. It appeared with Blizzard Lord.

It was weak against ice, but it tormented Sora and his friends with its use of fire.

Storm Rider (FM)
Storm Rider (ストームライダー Sutōmu Raidā?)
See Gallery

A giant Heartless that appeared in the sky of the Land of Dragons. An intense battle was fought by Sora above the palace.

Originally a creature that gave strength to the earth and people, it was turned into a Heartless.

Grim Reaper (FM)
Grim Reaper (グリムリーパー Gurimu Rīpā?)
See Gallery

A Heartless that appeared in Port Royal, it was said to be born from the curse of the Aztec gold.

Using the curse to become undead, it became a ghoul, making it hard to be defeated.

Kingdom Hearts II Final Mix - Groundshaker
Groundshaker (グラウンドシェーカー Guraundo Shēkā?)
See Gallery

A giant Heartless that appeared in the Pride Land. He was created by the many illusions of Scar.

The main body on the back of the creature controlled its bones, creating chaos in the savannah.

Mushroom I
Mushroom I (Iキノコ Kinoko I?)
See Gallery

A Heartless that moves quickly and deals sharp attacks. It's the strongest of its group.

Hit it to get points! Time it so if it uses Reversal, you can use Reversal yourself to make a big opening!

Mushroom II
Mushroom II (IIキノコ Kinoko II?)
See Gallery

An aggressive Heartless that spreads shots of magic in succession.

Dodge its shots to earn points! Aim for even higher points by reflecting its shots!

Mushroom III
Mushroom III (IIIキノコ Kinoko III?)
See Gallery

A clumsy Heartless that drops valuable prizes here and there.

Pursue it to pick up its prizes. Because it's rushing, it'll occasionally drop lots of Prizes.

Mushroom IV
Mushroom IV (Iキノコ Kinoko IV?)
See Gallery

A Heartless that enjoys chasing Sora. Enjoys playing tag.

It will continue to summon allies to chase Sora. Don't get caught in its attacks and defeat them one by one.

Mushroom V
Mushroom V (Vキノコ Kinoko V?)
See Gallery

A tough Heartless that restores health when sleeping.

Bash it hard and dont lose to how quickly it heals itself.

Mushroom VI
Mushroom VI (VIキノコ Kinoko VI?)
See Gallery

A Heartless that summons doppelgangers and has them attack in different formations.

Tell one formation from another and defeat this one quickly!

Mushroom VII
Mushroom VII (VIIキノコ Kinoko VII?)
See Gallery

A very dangerous Heartless that's always raging.

Approaching it will cause it to knock you away. Attack it from a distance using magic to defeat it.

Mushroom VIII
Mushroom VIII (VIIIキノコ Kinoko VIII?)
See Gallery

A Heartless that sits on the ground, waiting to be pulled right out.

If pulled out, continue attacking it. Don't let it touch the ground!

Mushroom IX
Mushroom IX (IXキノコ Kinoko IX?)
See Gallery

A Heartless that will start spinning if hit.

Attack it relentlessly to keep it from stopping.

Mushroom X
Mushroom X (Xキノコ Kinoko X?)
See Gallery

Summons frauds to attack Sora.

If you find the real one, attack it at once.

Mushroom XI
Mushroom XI (XIキノコ Kinoko XI?)
See Gallery

A Heartless that's being bugged by numbers pursuing it.

Attack it to lower the number. The key is to make it 0 as quickly as possible.XI

Mushroom I
Mushroom XII (XIIキノコ Kinoko XII?)
See Gallery

Warps to various locations and ridicules Sora.

Use long ranged magic attacks or lock on to it in order to defeat it.

Mushroom XIII
Mushroom XIII (XIIIキノコ Kinoko XIII?)
See Gallery

A mysterious Heartless that appeared with a divine light.

After seeing proof that the rest of its group had been defeated, it entrusted to Sora a treasure spoken of for generations.

Heartless hires Name Journal Entry
Soldier KH2
Soldier (ソルジャー Sorujā?)
See Gallery

These small Heartless primarily use their claws and a flurry of kicks to attack.
The latter can be deflected with a block to trip them up.

Deserter
Deserter (ディザーター Dizātā?)
See Gallery

Quick to flee from threats, these small Heartless will attack anyone who takes down another of their number with a flurry of kicks.
Block to send them sprawling.

Sergeant
Sergeant (サージェント Sājento?)
See Gallery

Blocking works well against these mid-sized Heartless to stop their various kick attacks and create an opening.
You can also nullify their attacks and trip them up by hitting them with a combo finisher when they start kicking.

ScarletTango
Scarlet Tango (スカーレットタンゴ Sukāretto Tango?)
See Gallery

These small flying Heartless strike with fireballs that bounce around, and you can't interrupt their magic by attacking.

TIP: Fire-based attacks can ignite you, which will gradually sap your HP for as long as it lasts.

GreyCaprice
Grey Caprice (グレイカプリス Gurei Kapurisu?)
See Gallery

These small flying Heartless strike with special warp missiles that make you trade positions with them.

Their magic can't be interrupted by attacking, so try to take them out early on.

StripedAria
Striped Aria (ストライプアリア Sutoraipu Aria?)
See Gallery

These small flying Heartless boast high defense and are resistant to physical attacks. Take them down with magic.

TIP: Time-based attacks like their time missiles can rewind your defense to LV1, which causes you to take more damage than normal.

SapphireElegy
Sapphire Elegy (サファイアエレジー Safaia Erejī?)
See Gallery

These mid-sized flying Heartless can blink out when struck, avoiding damage and teleporting to a new location.

Deflect their head-butts with a block to knock them out and leave them vulnerable to attack.

PinkConcerto
Pink Concerto (ピンクコンチェルト Pinku Koncheruto?)
See Gallery

A large flying Heartless.
The toxic cloud it spits forth as it chases down targets will gradually drain the HP of anyone trapped within its bounds.
Land a combo finisher to clear the cloud.

TurquoiseMarch
Turquoise March (ターコイズマーチ Tākoizu Māchi?)
See Gallery

These small flying Heartless shoot water missiles.
Attacking a Turquoise March in mid-cast won't interrupt its magic, so strike fast!

TIP: Water-based attacks can damage-drain targets, awarding their HP to the attacker.

Emerald Serenade
Emerald Serenade (エメラルドセレナーデ Emerarudo Serenāde?)
See Gallery

These large flying Heartless travel along a set path, making ambush a useful tactic.
Their speed grows faster as their HP drops, rendering them increasingly tricky to finish off.

HoverGhost
Hover Ghost (リアゴースト Ria Gōsuto?)
See Gallery

These small flying Heartless are able to spontaneously appear behind their targets and possess them.
If you are ensnared, rapidly press buttons to shake loose.
Hover Ghosts are quick to blink out of harm's way, but negative status effects will prevent them from vanishing.

LivingPod
Living Pod (リビングポッド Ribingu Poddo?)
See Gallery

These mid-sized flying Heartless are able to spontaneously appear behind their targets and possess them.
Though they behave similarly to Hover Ghosts, physical attacks won't stagger them.
Remember, there's no shame in falling back to regroup.

Yellow Opera
Yellow Opera (イエローオペラ Ierō Opera?)
See Gallery

These small flying Heartless strike with head-butts and Thunder magic that can't be interrupted by attacking.

TIP: Lighting-based attacks can jolt you. Coming into contact with something in that state will cost you up to 10% of your max HP.

DirePlant
Dire Plant (ウィードプラント Wīdo Puranto?)
See Gallery

These small plant Heartless are rooted to the ground.
They strike from afar with a seed cannon that can be turned on other foes with a well-timed block, or even used to destroy the Dire Plant itself.

TIP: Flower-based attacks like their seeds can blind you, which causes your attacks to miss.

Fire Plant
Fire Plant (ファイアプラント Faia Puranto?)
See Gallery

These mid-sized plant Heartless are rooted to the ground.
They strike from afar with bouncing fireballs, but are slow to react. A nimble fighter can easily get behind them and eliminate them from the rear.

BlizzardPlant
Blizzard Plant (ブリザドプラント Burizado Puranto?)
See Gallery

These large plant Heartless are rooted to the ground.
They strike from afar with homing ice shots that ricochet off walls, but they can be returned with a block.
At close range, they'll attempt a head-butt, after which they'll be wide open for a counter attack.

CrescendoFM
Crescendo (ラウドネス Raudonesu?)
See Gallery

These small Heartless cause the most trouble when they toot their horns to heal themselves and their cohorts. The wind missiles they shoot can be returned with a block.

TIP: Wind-based attacks can air-toss you. While airborne you become an easy target and will take more damage if hit.

FlareNote
Flare Note (フレアノート Furea Nōto?)
See Gallery

These mid-sized Heartless cause the most trouble when they toot their horns to heal themselves and their cohorts.
Block and you can deflect the bouncing fireballs they spew.

BubbleBeat
Bubble Beat (バブルビート Baburu Bīto?)
See Gallery

These mid-sized Heartless cause the most trouble when they toot their horns to heal themselves and their cohorts.
Block and you can deflect the homing water missiles they spew.

SnapperDog
Snapper Dog (バイティングドッグ Baitingu Doggu?)
See Gallery

Larger and faster than the Bad Dog, these canine Heartless can be tricky to subdue.
Their weakness to magic makes that the optimal solution.

TIP: Moon-based attacks like their bark can silence you, preventing you from hurting them with magic.

Barrier Master
Barrier Master (バリアマスター Baria Masutā?)
See Gallery

These mid-sized Heartless are accomplished mages. While not aggressive, they grant allies an impenetrable barrier.
Attack them until they get dizzy to make them drop their books, disabling any active barriers. The fallen books can then be knocked away.
They have high defense, but are vulnerable to magic. Exploit that fact.

Minute Bomb KHII
Minute Bomb (ミニッツボム Minittsu Bomu?)
See Gallery

When attacked, it counts down for self-detonation. Use Dodge Roll seconds before the explosion to lure surrounding enemies into it.

To play it safe, parry its tackles to make it lose its will to fight.

Skater
Skater Bomb (スケートボム Sukēto Bomu?)
See Gallery

These mid-sized Heartless begin a countdown to self-detonation if you deflect their head-butts with a block.
Strike them during the countdown to send their payload hurtling into other enemies.

TIP: Ice-based attacks like their explosion can freeze you, robbing you of the ability to move.

StormBomb
Storm Bomb (ストームボム Sutōmu Bomu?)
See Gallery

These mid-sized Heartless begin a countdown to self-detonation if you deflect their head-butts with a block.
Avoid being sucked in by the whirlwind they produce during the countdown by jumping or gliding away.

Detonator
Detonator (デトネーター Detonētā?)
See Gallery

These large versions of the Minute Bomb act similarly, but produce a much broader blast when they self-detonate.
They also won't stagger from regular attacks, making them a dangerous foe. Take ample care when facing them.

RareVendor
Rare Vendor (レアベンダー Rea Bendā?)
See Gallery

Uncombative by nature, these large capsule Heartless will disappear after a short time. They hold rare and valuable prizes, however, and should be defeated when possible.
They gain speed as they take damage. Don't let them get away!

IceCannon
Ice Cannon (アイスキャノン Aisu Kyanon?)
See Gallery

These mid-sized cannon Heartless fire shots that rain down from above. Use dodge rolls or air slides to evacuate the target area.
Their head-on shots can freeze victims, but can also be batted back with a block.
Regular attacks won't throw them off balance. Be careful.

SwitchLauncher
Switch Launcher (トレードランチャー Torēdo Ranchā?)
See Gallery

These mid-sized cannon Heartless fire shots that rain down from above. Use dodge rolls or air slides to evacuate the target area.
Their head-on shots can't be blocked, and will also warp victims into point-blank range.
Regular attacks won't throw them off balance. Be careful.

JumboCannon
Jumbo Cannon (ヒュージキャノン Hūji Kyanon?)
See Gallery

Mid-sized versions of the Li'l Cannon, these foes fire shots that rain down from above. Use dodge rolls or air slides to evacuate the target area.
Though strong across the board and immune to being stunned by attacks, their head-on shots can be batted back with a block.

Snowy Crystal
Snowy Crystal (スノークリスタル Sunō Kurisutaru?)
See Gallery

These mid-sized foes follow the same basic patterns as the Icy Cube, while also adding a rolling shockwave to their arsenal that steadily advances on its target.
Fire magic is extremely effective.

Guardian
Guardian (ガーディアン Gādian?)
See Gallery

These large flying drone Heartless fire a super laser that damages anything in its path, friend or foe.
Regular attacks will not stagger the Guardian. To disable its super laser, jolt it with Thunder.

TIP: Nil-based attacks like the super laser can null your defense, increasing the damage you take.

CymbalMonkey
Monkey Cymbal Monkey (シンバルモンキー Shinbaru Monkī?)
See Gallery

Raw noise is the chief weapon of these mid-sized Heartless that lurk inside treasure chests.
Be sure to block their sound bullets.

TIP: Illusion-based attacks like these bullets can cause the flip-foot status ailment, which reverses the directional controls for basic movement.

TrickyMonkey
Tricky Monkey (トリックモンキー Torikku Monkī?)
See Gallery

Raw noise is the chief weapon of these large Heartless that lurk in treasure chests.
Return their sound bullets and avoid getting flip-footed by blocking.

Air Battler
Air Battler (エアバトラー Ea Batorā?)
See Gallery

These mid-sized flying Heartless put the wind to expert use when attacking.
They move swiftly, so wait for them to swoop low, then strike.
Also, note that they are immune to Aero magic.

AerialMaster
Aerial Master (エアリアルマスタ Eariaru Masuta?)
See Gallery

These mid-sized flying Heartless put the wind to expert use when attacking.
They move swiftly, so wait for them to swoop low, then strike.
Also, note that they are immune to Aero magic.

ArtfulFlyer
Artful Flyer (フライングアーツ Furaingu Ātsu?)
See Gallery

These large flying Heartless put the wind to expert use when attacking.
They move swiftly, but are vulnerable just after kicking, so be ready to mount a counteroffensive.
They also retain their kind's immunity to Aero magic.

SkyGrappler
Sky Grappler (スカイグラップラー Sukai Gurappurū?)
See Gallery

These mid-sized flying Heartless put the wind to expert use when attacking.
They move swiftly, but are vulnerable just after kicking, so be ready to mount a counteroffensive.
They also retain their kind's immunity to Aero magic.

Creepworm
Creepworm (クリープワーム Kurīpuwāmu?)
See Gallery

Though fast, these Heartless are unfit for combat and low in HP. A single blow should be enough to take them out.

PoweredArmor
Powered Armor (パワードアーマー Pawādo Āmā?)
See Gallery

This improved version of the Guard Armor still uses the same basic tactics. The powerful shockwave it produces causes it to drop its head. Strike then and the body will eventually fall to pieces. Start with limbs and take them all out.

Crimson Prankster
Crimson Prankster (ブリードパフォーマー Burīdo Pafōmā?)
See Gallery

This newcomer to Wonderland splits in two, attacking as a pair. Unless both halves are defeated at the same time, they will continue the cycle of merging and splitting.

Counter its flamethrower with ice magic—Blizzaga if possible. Aeroga will halt its fiery spin attack.

VeilLizard
Veil Lizard (バニッシュリザード Banisshu Rizādo?)
See Gallery

This camouflaged creature attacks prey with a tongue lash attack.

Block it to dizzy the lizard, then strike back. You can nullify its camouflage with a solid hit.

TIP: Light-based attacks like its glare will zap your radar, disabling the map.

Lurk Lizard
Lurk Lizard (ビハインドリザード Bihaindo Rizādo?)
See Gallery

Similar in form and behavior to the Veil Lizard, these foes attack prey with a tongue lash attack.

Block it to dizzy the lizard, then strike back. Blizzard magic is also especially effective.

Poison Plant
Poison Plant (ポイズンプラント Poizun Puranto?)
See Gallery

These large plant Heartless are rooted to the ground. They strike from afar with poison shots that cannot be blocked. At close range, they'll attempt a head-butt, after which they'll be wide open. They are also susceptible to Fire magic.

Destroyer
Destroyer (デストロイヤー Desutoroiā?)
See Gallery

These large flying drone Heartless fire a super laser that tears apart anything in its path, friend or foe. While regular attacks will not stagger the Destroyer, jolting it with Thunder magic will disable its super and double laser.

Commander
Commander (コマンダー Komandā?)
See Gallery

As aggressive as they are large, these foes still rely on kick attacks that can be deflected with a well-timed block.
Note, however, that their size prevents normal attacks from knocking them off balance.

LargeArmor
Large Armor (ラージアーマー Rāji Āmā?)
See Gallery

Armor covers every inch of these large Heartless, allowing them to deflect blows from every direction. Instead, aim for the head and knock them down, rendering them vulnerable to further attack. Use Fire magic to keep them down longer.

Clay Armor
Clay Armor (ソイルアーマー Soiru Āmā?)
See Gallery

Armor covers every inch of these large Heartless, allowing them to deflect blows from every direction. Instead, aim for the head and knock them down, rendering them vulnerable to further attack. Use Thunder magic to keep them down longer.

Solid Armor
Solid Armor (ソリッドアーマー Soriddo Āmā?)
See Gallery

Armor covers every inch of these large Heartless, allowing them to deflect blows from every direction. Instead, aim for the head and knock them down, rendering them vulnerable to further attack. Use Blizzard magic to keep them down longer.

LandArmor
Land Armor (グラウンドアーマー Guraundo Āmā?)
See Gallery

Armor covers every inch of these large Heartless, allowing them to deflect blows from every direction.

Instead, aim for the head and knock them down, rendering them vulnerable to further attack. Use Aero magic to keep them down longer.

Bully Dog
Bully Dog (マッドブル maddo buru?)
See Gallery

Larger and faster than the Bad Dog, but these canine Heartless bark just the same. Physical attacks won't knock them off balance. Exploit their weakness to magic instead.

Spiked Crawler
Spiked Crawler (スパイククローラー Supaiku Kurōrā?)
See Gallery

Sharp spikes cover these large Heartless. Though they are impervious during their spin attack, you can slow their onslaught with a block, bringing them to an eventual halt. Alternatively, Thunder magic will stop them with a single blast.

Scorching Star
Scorching Sphere (バーニングボール Bāningu Bōru?)
See Gallery

Sharp spikes cover these large, fiery Heartless. Though they are impervious during their spin attack, you can slow their onslaught with a block, bringing them to an eventual halt. Alternatively, Blizzard magic will stop them with a single blast.

Carrier Ghost
Carrier Ghost (キャリーゴースト Kyarī Gōsuto?)
See Gallery

These large flying Heartless are able to spontaneously appear behind their targets and possess them. Though they behave similarly to Hover Ghosts, physical attacks won't stagger them.

ZipSlasher
Zip Slasher (ロールスラッシャー Rōru Surasshā?)
See Gallery

This sword-wielding Heartless's skillful defense makes it tough to finish off. Its spinning slash has the added effect of damage-draining HP from victims. Watch for it, then evade or deflect it with a block.

Dual Blade
Dual Blade (デュアルブレード Dyuaru Burēdo?)
See Gallery

This large and aggressive knight Heartless's skillful defense makes it tough to finish off. Though its focused slash can be stopped with a block, blasting the knight with Thundaga while it is storing up energy will stagger it, opening it up to extra damage, especially from magic.

Heat Saber
Heat Saber (ヒートセイバー Hīto Seibā?)
See Gallery

This fiery knight Heartless's skillful defense makes it tough to finish off. Though its focused slash can be stopped with a block, blasting the knight with Blizzaga while it is storing up energy will stagger it, opening it up to extra damage.

ChillRipper
Chill Ripper (コールドリッパー Kōrudo Rippā?)
See Gallery

This icy knight Heartless's skillful defense makes it tough to finish off. Though its focused slash can be stopped with a block, blasting the knight with Firaga while it is storing up energy will stagger it, opening it up to extra damage, especially from magic.

Blitz Spear
Blitz Spear (ブリッツスピア Burittsu Supia?)
See Gallery

This lightning knight Heartless's skillful defense makes it tough to finish off. Though its focused slash can be stopped with a block, blasting the knight with Aeroga while it is storing up energy will stagger it, opening it up to extra damage, especially from magic.

Stalwart Blade
Stalwart Blade (ストレングスブレード Sutorengusu Burēdo?)
See Gallery

This magic-resistant knight Heartless's skillful defense makes it tough to finish off. Though its focused slash can be stopped with a block, blasting the knight with Aeroga while it is storing up energy will stagger it, opening it up to extra damage, especially from magic.

Tailbunker
Tailbunker (テイルバンカー Teirubunkā?)
See Gallery

These large aerial Heartless are hard to hit in mid-flight. Strike their wings and tail to force them to land, then target the head, which is susceptible to Blizzard magic.

Avalanche
Avalanche (アヴァランチ Avaranchi?)
See Gallery

These large aerial Heartless use their potent ice breath to attack their prey. Strike their wings and tail to force them to land, then focus attacks on their head, which is weak against Fire.

Wavecrest
Wavecrest (ウェイブクレスト Weibukuresuto?)
See Gallery

These large aerial Heartless use their potent water breath to attack their prey. This strain cannot be forced to land, so be sure to face them well-equipped to do combat in midair.

Phantomtail
Phantomtail (テイルミラージュ Teirumirāju?)
See Gallery

These large aerial Heartless can't be harmed by blows to the head, instead warping to a remote location on impact. They won't warp, however, if you attack their wings or tail, so focus attacks there. Go in equipped for aerial combat.

Windstorm
Windstorm (ウインドストーム Uindosutōmu?)
See Gallery

These large aerial Heartless use their potent whirlwind breath to attack their prey. They are hard to hit in mid-flight, so strike their wings and tail to force them to land, then focus attacks on their head, which is weak against Thunder magic.

Dustflier
Dustflier (デブリスフロウ Deburisufurou?)
See Gallery

Large and deadly, these flying Heartless pack extreme power and high HP levels. Their arsenal includes Meteor breath and an invincible charge, and all of their attacks can inflict negative status effects on contact. This specimen is easily in the strongest class of Heartless. Prepare accordingly.

AntlionRender
Antlion (アントリオン Antorion?)
See Gallery

This massive Heartless swims freely through the sand. Aim for its face when it breaks the surface.

After sustaining damage, it will take to the sky, but its cyclone shield protects it from direct damage while airborne.

Instead, hit the debris it throws back at it to create an opening and then strike.

Infernal Engine
Infernal Engine (デモンズフォートレス Demonzu Fōtoresu?)
See Gallery

The cannonballs this heavy tank Heartless fires can be returned with a block to take out the archers perched atop it.

The battering ram that emerges from its mouth before it charges is especially weak. Capitalize on that vulnerability, but be sure to get out of there before it begins its advance.

Leechgrave
Leechgrave (パラサイトグレイブ Parasaito Gureibu?)
See Gallery

A massive plant-like Heartless with a savage claw attack. The toxic pollen it spews from its head saps victims' HP for as long as they breathe it. Destroy all of the Tentaclaws to dizzy the main body, then move in.
Note that defeating Tentaclaws or hitting them with magic will speed up the pollen bursts.

Tentaclaw
Tentaclaw
See Gallery

This tentacle-shaped Heartless strikes with a savage bite. Block it or dodge roll out of the way, then counterattack.

RuleroftheSky
Ruler of the Sky (スカイルーラー Sukai Rūrā?)
See Gallery

You need to destroy all the tail segments of this avian Heartless to reveal its core.

After each segment is destroyed, the Ruler of the Sky will glow red and charge its foes. Wait too close to the water's surface and it will fire a salvo of water shots.

Once the core is exposed, avoid the spray of coins and counter with Fire magic.

Heartless hires Name Journal Entry
Soldier KH2
Soldier (ソルジャー Sorujā?)
See Gallery

Strangely perky Heartless which show up just about anywhere you look (as well as a few places you don't). They lunge at the first prey they spot.

Air Soldier
Air Soldier (エアソルジャー Ea Sorujā?)
See Gallery

Winged Heartless that can strike from midair. Don't let their frantic flying throw you off; be patient and eventually you'll spot your chance to attack.

Large Body (KHII)
Large Body (ラージボディ Rāji Bodi?)
See Gallery

Plump Heartless whose big, round bellies bounce back most attacks. To take these jiggle-tanks down, you'll need to slip underneath them when they jump, then strike from behind.

Red Nocturne
Red Nocturne (レッドノクターン Reddo Nokutān?)
See Gallery

Spell-slinging Heartless that float on the breeze, but that doesn't mean they're a breeze to take down. Keep your distance and they'll try to toast you with Fire magic; get too close and they'll run away. Good thing they don't have much HP.

Blue Rhapsody
Blue Rhapsody (ブルーラプソディ Burū Rapusodi?)
See Gallery

Spell-slinging Heartless who like to chill in midair. Their other hobby; chilling YOU with Blizzard magic—and don't expect them to sit still if you try to chase them down. Good thing they don't have much HP.

Yellow Opera
Yellow Opera (イエローオペラ Ierō Opera?)
See Gallery

Floating, spell-slinging Heartless—but don't fall for the friendly ghost act. They will zap you with Thunder magic at the first chance they get, and zoom away if you try to go after them. Good thing they don't have much HP.

Green Requiem
Green Requiem (ソルジャー Sorujā?)
See Gallery

Spell-slinging Heartless that drift in midair, ready to cast Cure magic if one of their cohorts' HP drifts into the red. They can heal themselves, too, and will try to flee if you attack them. Good thing they don't have much HP.

Wyvern
Wyvern (ワイバーン Waibān?)
See Gallery

Large, flying Heartless that drive straight at their prey from above. Unfortunately, "the bigger they are" doesn't apply here; Wyverns move fast and mean business. Hit them with magic, though, and you can reduce their altitude, bringing them down within reach of a jumping attack.

Defender
Defender (ディフェンダー Difendā?)
See Gallery

Heartless that tote eerie shields which bite at you, cast Fire and Blizzard—and, of course, repel your attacks. Thankfully, Defenders are slow and easy to get the jump on.

Eliminator KHREC
Eliminator (エリミネーター Eriminētā?)
See Gallery

The kind of Heartless nightmares are made of. In addition to having high Strength, it can use its shield to repel attacks, and it will teleport after you if you try to create some distance. Attempt this fight knowing that it may be your last.

GoldenMushroom
Gold Tricholoma (ゴールドトリコローマ Gōrudo Torikorōma?)
See Gallery

A rare Heartless. On the off chance you do find one, it will flee left and right and soon disappear if you don't keep it in your clutches. They're not easy to defeat—but rewards await if you do.

Wizard
Wizard (ウィザード Wizādo?)
See Gallery

Heartless with a knack for magic. Fire? Check. Blizzard? Yup. Thunder? You bet. Wizards are pros at all of it, but they do have one fatal flaw: low HP.

AngelStar
Angel Star (エンジェルスター Enjeru Sutā?)
See Gallery

Aerial Heartless that are capable of firing off a number of offensive magics. However, with low HP, these "angels" are quick to fall.

Guard Armor
Guard Armor (Gādo ĀmāGuard Armor?)
See Gallery

The hulking head honcho of the Heartless haunting Traverse Town. Before you can say that five time fast, this brute will have already blasted you with its powerful cannon, so keep your eyes peeled: if it assumes a defensive stance, rush in there first and clobber the creep with a combo.

Trickmaster
Trickmaster (トリックマスター Torikkumasutā?)
See Gallery

The Heartless responsible for the memory mix-up in Wonderland. Its fiery juggling and uncanny ability to turn space topsy-turvy gave Sora a run for his money. Wait for an opening, then use projectiles to put a frown on this clown.

Behemoth
Behemoth (ベヒーモス Behīmosu?)
See Gallery

A slow and lumbering Heartless—and be thankful for that, because the power at its command is tremendous. Be especially careful not to get trampled.

Heartless hires Name Journal Entry
Soldier KHX
Soldier (ソルジャー Sorujā?)
See Gallery

No entry

Air Soldier KHX
Air Soldier (エアソルジャー Ea Sorujā?)
See Gallery

No entry

Achoo Mole KHX
Achoo Mole (アチューモール Achū Mōru?)
See Gallery

No entry

Trident Anchor KHX
Trident Anchor
See Gallery

No entry

Heartless hires Name Journal Entry
Crawler
Crawler (アダマント Adamanto?)
See Gallery

No entry

Dragonfly
Dragonfly (ドラゴンフライ Doragonfurai?)
See Gallery

No entry

Driller B
Driller (ドリラー Dorirā?)
See Gallery

No entry

Hunter
Hunter (ハンター Hantā?)
See Gallery

No entry

Hunter-X
Hunter-X (ファイナルハンター Fainaru Hantā?)
See Gallery

No entry

Reaper's Wheel
Reaper's Wheel (アンデッドの海賊 B Andeddono Kaizoku B?)
See Gallery

No entry

Submarine
Submarine (サブマリン Sabumarin?)
See Gallery

No entry

Pirate Ship
Pirate Ship (ゴーストシップ Gōsuto Shippu?)
See Gallery

No entry

In Fandom

Cosplay

ShadowCosplay
Shadow cosplay.
ColdasfireAdded by Coldasfire

Heartless do have a large role in fanfiction, but when it comes to cosplaying, they are not as popular. The main reason is the huge variety of shapes and colors and lack of humanoid figures. Despite the difficulty of the cosplay, they do tend to be well-received. Ansem, Seeker of Darkness, obviously, is also the prime Heartless people tend to choose — not only because of his impeccable human features without casting his Heartless side away, but also because of his role, as he is one of the most memorable characters in the whole Kingdom Hearts series.

Notes and references

  1. Ansem Report 2: "One thing I am sure of is that they are entirely devoid of emotion".
  2. Ansem, Seeker of Darkness appears to have characteristics of both Emblem and Pureblood Heartless, in both his human and world forms. In both forms, he carries the Heartless emblem on his chest, though in human form it could possibly be an article of clothing. Notably, though, the similar outfit worn by Master Xehanort does not possess the emblem. Furthermore, the shadowy symbiote attached to him in both forms possesses the "hollow heart" shared by many other Pureblood Heartless. Though it is uncertain what the situation of this Heartless is, it is possible that this makes him both an Emblem and Pureblood Heartless.

See also

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