I trust you know what you need to do. What do you have to give...?
This article is in need of more information! Help improve it by adding in what you know, or look at the request below for specific details.
This article is lacking:Kingdom Hearts Re:coded and Kingdom Hearts 3D: Dream Drop Distance info.
The Difficulty Level of a game in the Kingdom Hearts series determines enemy strength and limitations the player will be presented with during gameplay. Players can choose a difficulty level to clear the game on when they first start a new game, but they cannot change difficulty levels once they have started, however this is changed in Kingdom Hearts Re:coded with interchangeable difficulties.
The hardest difficulty is Critical Mode (クリティカルモード,Kuritikaru Mōdo?), followed by Proud Mode (プラウドモード,Puraudo Mōdo?), then Standard Mode (スタンダードモード,Sutandādo Mōdo?), and then Beginner Mode (ビギナーモード,Biginā Mōdo?). Critical Mode is available in Kingdom Hearts Birth by Sleep, Kingdom Hearts II Final Mix, Kingdom Hearts Re:coded and Kingdom Hearts 3D: Dream Drop Distance, however it was first made available to international players in the international releases of Kingdom Hearts Birth by Sleep. The first time Proud Mode became available for international players was in Kingdom Hearts II and it has been in all games since.
Though not a difficulty level in itself, Kingdom Hearts 358/2 Days'sMission Mode boasts a difficulty level of its own, that surpasses even Proud Mode in the same game. Regardless of what difficulty you play on in Story Mode, Mission Mode's difficulty stays consistent. Due to its intended multiplayer purpose, designed for two or more players to cooperate, players deal far less damage than usual.
With the bonus defense from automatic higher levels for enemies in Mission Mode, players only deal 0.5x damage, and take normal damage.