|This article is about the penalty form from Kingdom Hearts II. You may be looking for the boss from Kingdom Hearts, the enemy from Kingdom Hearts, or the Sora's Heartless form from Kingdom Hearts and Kingdom Hearts coded.|
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Anti Form (アンチフォーム Anchi Fōmu?) is a Drive Form which appears in Kingdom Hearts II and Kingdom Hearts II Final Mix. It uses both party members, and consumes all of Sora's Drive Bars. It represents the darkness that still dwells within Sora's heart, and is obtained along with Sora's new clothes at Mysterious Tower.
Unlike other Drive Forms, Anti Form cannot be purposefully activated. Instead, it will be randomly activated when Sora attempts to enter Valor, Wisdom, Limit or Master form based on a hidden "Anti Point" counter. This counter is increased by 1 every time Valor, Wisdom, Master, or Limit Form is activated, but is reduced by 10 when Final Form is used, and resets to 0 when a new form is acquired. Gameplay-wise, the Anti Form exists as a consequence of over-using the Drive system, and is meant to be "strong but troublesome".
However, the counter system is ignored while the Two Become One Keyblade is equipped, as its Light & Dark ability will make it so only Anti Form or Final Form activate when Form is used. Anti Form starts at having a 75% chance of being the activated form when Form is used in this state, but goes down to 50% and then 0%, until Final Form is obtained. When Final Form is obtained, that Keyblade will only be useful for being the closest way to activate Anti Form willingly.
Anti Form can only be manually deactivated outside of battle, though its Drive Gauge caps out at 6, and obtaining Drive Orbs will actually cause the gauge to be consumed faster. In addition, though Drive Forms normally persist through cutscenes and Cup seeds, Anti Form will instead revert back to Standard Form. Anti Form is also unique among Forms in that while it possesses the "Anti-Glide" Growth ability, it cannot be leveled due to the fact that experience cannot be gained and is thus inaccessible in Standard Form. Like Valor Form, Anti Form cannot use magic. It is also not possible to use items, nor is it possible to pick up HP prizes while in Anti Form, meaning he is unable to heal.
(cannot go below 0)
|Adders & Subtracters|
|Successfully using Valor, Wisdom, Master or Limit Form||+1|
|Using Drive Form when party member is forced/not present/unconscious||+0|
|Gaining a new form (except Final Form)||Resets counter to 0|
|Using Anti Form|| -4[KHII]|
|Using Final Form||-10|
|Mission battle (Command Menu outline is red)||x2|
|Pete, Hydra, Barbossa, Hades boss battles||x0|
|Battles involving non-party allies (e.g., Hercules, Mickey, etc.)||x0|
|Organization XIII boss battles||x5|
|First armored Xemnas battle||x10|
Anti Form is strongly reminiscent of the AntiSora Heartless from Kingdom Hearts, and Nomura has confirmed in an interview with Famitsu that Sora's ability to enter this form is due to his transformation into a Shadow.
Specifically, though, Sora's Anti Form has more feral behavior in which it runs about on all fours, and instead of using the Keyblade in this form, Sora attacks with claws on his hands. When hanging from a ledge, Sora will hang upside down from his foot, in a manner that reflects Anti Form's feral nature. Aesthetically, Sora's skin and hair become ink black, his eyes glow yellow like a Heartless, and his clothes become black with blue and gray accents. Furthermore, he constantly emits Darkness from his arms and back in the form of misty black and violet wisps. In addition to this, his feral appearance and method of attacking largely resembles a Neoshadow in height and methods of using claws as opposed to fists or a Keyblade. Both sport blue accents visibly seen on their bodies as Sora has dark blue accents on his clothes just as the Neoshadow has dark blue veins on it's body.
- Costume changes
- Timeless River: Sora becomes completely black with no detail in clothes, hair, or even his face, only his yellow eyes are seen.
- Halloween Town: Sora's mask takes the form of a Shadow Heartless' head, with tears in its eyes.
- Christmas Town: The Anti Form emblem appears on Sora's santa hat.
- Space Paranoids: Sora's armor turns black and the circuits become dark purple.
|Anti-Glide||By pressing on the ground, Sora jumps backwards, spins around and flies forwards. If there are enemies he will home in on one and move into a position behind them.|
While Anti Form can be rather troublesome, the player can still utilize it to their advantage, despite Sora taking 50% increased damage and the inability to heal while in this form. Sora retains a the filled HP bar from turning into a drive form, regardless of Anti Form becoming the result. Since Sora's agility and speed are greatly amplified, an enemy's attacks can be easily escaped. After escaping an enemy's attacks, Anti Glide can be used to quickly hone back in on the enemy and leave room for attacks.
Anti Form's weak but high-speed attacks are also able to keep even a small boss incapacitated and even juggled for a long period of time without fear of early retaliation. As long as hits continue to be landed, severe damage can potentially be made. Not only that, some have lots of parry frames in case the player gets attacked in the front during a long attack move. However once the enemy recovers, the player should use the enhanced run speed Anti Form has to get out of range until another opening is present.
Do not let the enemy escape and fly out of range during said combo, since Anti Forms's attack range is short, and almost each attack lasts for a long period of time. This can leave Sora vulnerable to damage if his attacks don't hit the enemy. When facing larger bosses such as Cerberus, Storm Rider, or Hostile Program, the player is better off avoiding the attacks altogether since they cannot be staggered. Also avoid using Anti Glide during an enemy's attack so Sora doesn't accidentally hone in on the attacking enemy.
Anti Form's attacks are not physical, but instead are a mix between Neutral (much like reflect) and Dark magic. As a result, enemies with immunities to physical/weapon blows can take damage normally from Anti Form's attacks, so don't be afraid to attack those types of enemies head-on if HP can be spared, especially if combo finishers can be accomplished.
Not only does Anti Form's drive gauge drop from attacking enemies, but it can also drop when Drive orbs are acquired. To revert faster, it's recommended to obtain as many drive orbs as possible from defeated enemies, especially if the Drive Converter ability is equipped. If there is a high probability of turning into Anti Form leading into a scripted/boss fight, the player should also consider removing all of the Form Boost abilities, as their power also extends to Anti Form.
Notes and references
- ↑ Yen Sid's mirror: "An image of you overcome by the power of darkness flows into your mind."
- ↑ 2.0 2.1 Famitsu Interview; Interviewer: "Is Anti Form originated from when Sora got turned into a Heartless?" / Nomura: "Story-wise, yes. Drives are very strong so Anti Form exists as a side-effect of using too much power. System-wise, I wanted to create something strong but troublesome."
|Valor | Wisdom | Limit | Master | Final | Anti|
|Sora's Other Forms and Costumes|
|Merman | Vampire | Data | Retro | Lion | Card | Die | Santa|
|Donald's Forms and Costumes|
|Squid | Mummy | Data | Retro | Bird | Snowman|
|Goofy's Forms and Costumes|
|Turtle | Frankenstein | Data | Retro | Tortoise | Reindeer|
|Dark Mode | Ansem | Halloween|
|Lion | Retro|