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Abilities (Kingdom Hearts 3D: Dream Drop Distance)

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Ability Screen KH3D

The Abilities screen for Sora in Kingdom Hearts 3D: Dream Drop Distance. Shown are the Stat abilities.

The Ability system in Kingdom Hearts 3D: Dream Drop Distance is very similar to that of Kingdom Hearts Birth by Sleep. While active techniques are implemented through the Deck Command system, passive abilities are managed through the Abilities menu, and with only two exceptions must be purchased from the Ability Links of the protagonists' Spirits. Equipped abilities can be activated or deactivated at will, and when an ability is highlighted, the menu will also display any Spirits whose Ability Links contain a yet-to-be-purchased iteration of that ability, even if the player has already maxed out the ability; once the ability is purchased, the Spirit will not be displayed even if the ability is not currently equipped.

The Abilities list is divided into three categories. Stats abilities encompass those which increase the protagonists' stats, but are only equipped for as long as the Spirit providing them remains in the party. Meanwhile, Support abilities and Spirit abilities, which provide miscellaneous benefits to the protagonists and their Spirits, respectively, remain equipped permanently once they are purchased.

Status Abilities

Ability Max. Number Description
HP Boost (HPアップ
HP Appu
?, lit. "HP Up")
5 Increases your HP. Multi-install the ability to bump it up even further.
Fire Boost (ファイアアップ
Faia Appu
?, lit. "Fire Up")
3 Increases the damage dealt by your fire attacks. Multi-install the ability to deal even more damage.
Blizzard Boost (ブリザドアップ
Burizado Appu
?, lit. "Blizzard Up")
3 Increases the damage dealt by your blizzard attacks. Multi-install the ability to deal even more damage.
Thunder Boost (サンダーアップ
Sandā Appu
?, lit. "Thunder Up")
3 Increases the damage dealt by your thunder attacks. Multi-install the ability to deal even more damage.
Water Boost (ファイアアップ
Wōta Appu
?, lit. "Water Up")
3 Increases the damage dealt by your water attacks. Multi-install the ability to deal even more damage.
Cure Boost (ケアルアップ
Kearu Appu
?, lit. "Cure Up")
3 Increases the amount of HP you recover with Cure commands. Multi-install the ability to recover even more.
Item Boost (アイテムアップ
Aitemu Appu
?, lit. "Item Up")
3 Increases the effectiveness of recovery item commands. Multi-install the ability for an even larger improvement.
Attack Haste (アタックヘイスト
Atakku Heisuto
?)
5 Shortens the reload time for all attack commands in your deck. Multi-install the ability for even quicker reloading.
Magic Haste (マジックヘイスト
Majikku Heisuto
?)
5 Shortens the reload time for all magic commands in your deck. Multi-install the ability for even quicker reloading.
Attack Boost (アタックアップ
Atakku Appu
?, lit. "Attack Up")
3 Increases the damage you deal with physical attacks. Multi-install the ability to increase it's effects.
Magic Boost (マジックヘイスト
Majikku Appu
?, lit. "Magic Up")
3 Increases the damage you deal with magic. Multi-install the ability to increase it's effects.
Defense Boost (ガードアップ
Gādo Appu
?, lit. "Defense Up")
3 Decreases the damage you take from attacks. Multi-install the ability to increase it's effects.
Fire Screen (ファイアガード
Faia Gādo
?, lit. "Fire Guard")
5 Increases your resistance to fire attacks. Multi-install the ability to bump it up even further.
Blizzard Screen (ブリザドガード
Burizado Gādo
?, lit. "Blizzard Guard")
5 Increases your resistance to blizzard attacks. Multi-install the ability to bump it up even further.
Thunder Screen (サンダーガード
Sandā Gādo
?, lit. "Thunder Guard")
5 Increases your resistance to thunder attacks. Multi-install the ability to bump it up even further.
Water Screen (ウォータガード
Wōta Gādo
?, lit. "Water Guard")
5 Increases your resistance to water attacks. Multi-install the ability to bump it up even further.
Dark Screen (ダークガード
Dāku Gādo
?, lit. "Dark Guard")
5 Increases your resistance to dark attacks. Multi-install the ability to bump it up even further.
Light Screen (ホーリーガード
Hōrī Gādo
?, lit. "Holy Guard")
5 Increases your resistance to light attacks. Multi-install the ability to bump it up even further.
Mini Block (ミニマムガード
Minimamu Gādo
?, lit. "Minimum Guard")
1 Fully protects you from mini status.
Blindness Block (ブラインガード
Burain Gādo
?, lit. "Blind Guard")
1 Fully protects you from blind status.
Confusion Block (コンフュガード
Konfyu Gādo
?, lit. "Confuse Guard")
1 Fully protects you from confusion status.
Bind Block (バインドガード
Baindo Gādo
?, lit. "Bind Guard")
1 Fully protects you from bind status.
Poison Block (ポイズンガード
Poizun Gādo
?, lit. "Poison Guard")
1 Fully protects you from poison status.
Slow Block (スロウガード
Surou Gādo
?, lit. "Slow Guard")
1 Fully protects you from slow status.
Sleep Block (スリプルガード
Suripuru Gādo
?, lit. "Sleep Guard")
1 Fully protects you from sleep status.
Stop Block (ストップガード
Sutoppu Gādo
?, lit. "Stop Guard")
1 Fully protects you from stop status.
Reload Boost (リロードブースト
Rirōdo Būsuto
?)
1 Shortens the reload time for all commands installed in your deck whenever your HP falls below 25%.
Defender (ディフェンダー
Difendā
?)
1 Increases your Defense whenever your HP falls below 25%.

Support Abilities

Ability Max. Number Description
Combo Plus (コンボプラス
Konbo Purasu
?)
3 Adds one stroke to your ground combos. Multi-install the ability for even longer combos.
Air Combo Plus (エアコンボプラス
Ea Konbo Purasu
?)
3 Adds one stroke to your aerial combos. Multi-install the ability for even longer combos.
Combo Master (コンボマスター
Konbo Masutā
?)
1 Allows you to continue a combo unbroken even if one of your attacks fails to hit the enemy.
EXP Boost (EXPアップ EXP Appu?, lit. "EXP Up") 1 Doubles the EXP you receive whenever your HP falls below 25%.
EXP Walker (EXPウォーク EXP Wōku?, lit. "EXP Walk") 1 Awards you 1 EXP for every step you take.
EXP Zero (EXPゼロ EXP Zero?) 1 Prevents you from gaining any EXP when you defeat enemies.
Damage Syphon (ダメージアスピル
Damēji Asupiru
?, lit. "Damage Asper")
1 Charges your Link Gauges as you take damage.
Second Chance (ラストリーヴ
Rasuto Rīvu
?, lit. "Last Leave")
1 Ensures you always retain 1 HP after an attack that would otherwise finish you off, unless you are already down to 1 HP.
Once More (コンボリーヴ
Konbo Rīvu
?, lit. "Combo Leave")
1 Ensures you always retain 1 HP throughout a combo that would otherwise finish you off, unless you have 1 HP to start with.
Scan (ライブラ
Raibura
?, lit. "Libra")
1 Displays the HP of the targeted enemy.
Leaf Bracer (リーフベール
Rīfu Bēru
?, lit. "Leaf Veil")
1 Prevents you from taking damage while using Cure commands.
Treasure Magnet (ドロー
Dorō
?, lit. "Draw")
5 Automatically scoops up nearby prizes for you. Multi-install the ability to increase range.

Spirit Abilities

Ability Max. Number Description
Link Critical (リンクプライズアップ
Rinku Appu
?, lit. "Link Up")
1 Charges a Link Gauge if you and that Spirit land your attacks at the same time.
Support Boost (サポートアップ
Sapōto Appu
?)
3 Causes the effects of Spirit support magic to last longer. Multi-install the ability to extend the time further.
Waking Dream (ドリームリーヴ
Dorīmu Rīvu
?, lit. "Dream Leave")
1 Ensures Spirits always retain 1 HP after attacks that would otherwise finish them off, unless they are already down to 1 HP.

See also

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